2016-05-01 16:21:24 +02:00
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snow = {}
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snow.particles_count = 25
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-- calculates coordinates and draw particles for snow weather
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snow.add_rain_particles = function(player, dtime)
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rain.last_rp_count = 0
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for i=snow.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = get_random_pos_by_player_look_dir(player)
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random_pos_y = math.random() + random_pos(player:getpos().y - 1, player:getpos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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rain.last_rp_count = rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
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acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
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expirationtime = 0.6,
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size = math.random(0.5, 1),
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collisiondetection = true,
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vertical = true,
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texture = snow.get_texture(),
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playername = player:get_player_name()
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})
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end
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end
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end
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-- Simple random texture getter
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snow.get_texture = function()
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local texture_name
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local random_number = math.random()
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if random_number > 0.5 then
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texture_name = "snow_snowflake1.png"
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else
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texture_name = "snow_snowflake2.png"
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end
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return texture_name;
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end
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minetest.register_globalstep(function(dtime)
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if weather.state ~= "snow" then
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return false
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (is_underwater(player)) then
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return false
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end
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snow.add_rain_particles(player, dtime)
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end
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end)
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-- register snow weather
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2016-05-10 07:52:28 +02:00
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if weather.reg_weathers.snow == nil then
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weather.reg_weathers.snow = {
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2016-05-01 16:21:24 +02:00
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chance = 10,
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clear = function() end
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}
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end
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