diff --git a/weather/rain.lua b/weather/rain.lua index 8dc0ac8..65dbc1a 100644 --- a/weather/rain.lua +++ b/weather/rain.lua @@ -19,7 +19,7 @@ rain.add_short_range_particlespawner = function (player) short_range_pos_min.y = ppos.y + 3 short_range_pos_min.z = getRandomRange(ppos.z, -3) - if minetest.env:get_node_light(short_range_pos_min, 0.5) ~= 15 then + if minetest.get_node_light(short_range_pos_min, 0.5) ~= 15 then return false end @@ -28,7 +28,7 @@ rain.add_short_range_particlespawner = function (player) short_range_pos_max.y = ppos.y + 3 short_range_pos_max.z = getRandomRange(ppos.z, 3) - if minetest.env:get_node_light(short_range_pos_max, 0.5) ~= 15 then + if minetest.get_node_light(short_range_pos_max, 0.5) ~= 15 then return false end @@ -61,7 +61,7 @@ rain.add_long_range_particlespawner = function (player) long_range_pos_min.y = ppos.y + 10 long_range_pos_min.z = getRandomRange(ppos.z, -20) - if minetest.env:get_node_light(long_range_pos_min, 0.5) ~= 15 then + if minetest.get_node_light(long_range_pos_min, 0.5) ~= 15 then return false end @@ -70,7 +70,7 @@ rain.add_long_range_particlespawner = function (player) long_range_pos_max.y = ppos.y + 10 long_range_pos_max.z = getRandomRange(ppos.z, 20) - if minetest.env:get_node_light(long_range_pos_max, 0.5) ~= 15 then + if minetest.get_node_light(long_range_pos_max, 0.5) ~= 15 then return false end diff --git a/weather/snow.lua b/weather/snow.lua index 59779ba..9538211 100644 --- a/weather/snow.lua +++ b/weather/snow.lua @@ -16,14 +16,14 @@ function add_long_range_particlespawner(player) long_range_pos_min.y = ppos.y + 10 long_range_pos_min.z = getRandomRange(ppos.z, -20) - if minetest.env:get_node_light(long_range_pos_min, 0.5) ~= 15 then return end + if minetest.get_node_light(long_range_pos_min, 0.5) ~= 15 then return end local long_range_pos_max = {} long_range_pos_max.x = getRandomRange(ppos.x, 20) long_range_pos_max.y = ppos.y + 10 long_range_pos_max.z = getRandomRange(ppos.z, 20) - if minetest.env:get_node_light(long_range_pos_max, 0.5) ~= 15 then return end + if minetest.get_node_light(long_range_pos_max, 0.5) ~= 15 then return end local random_texture = nil if math.random() > 0.5 then