forked from mtcontrib/weather_pack
added biome check based on noice parameters
This commit is contained in:
parent
d51e0e28b0
commit
b2f32023f5
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
local heavy_rain = {}
|
local heavy_rain = {}
|
||||||
heavy_rain.last_check = 0
|
heavy_rain.last_check = 0
|
||||||
heavy_rain.check_interval = 600
|
heavy_rain.check_interval = 200
|
||||||
|
|
||||||
-- Weather identification code
|
-- Weather identification code
|
||||||
heavy_rain.code = "heavy_rain"
|
heavy_rain.code = "heavy_rain"
|
||||||
@ -26,7 +26,12 @@ local SKYCOLOR_LAYER = "happy_weather_heavy_rain_sky"
|
|||||||
heavy_rain.is_starting = function(dtime, position)
|
heavy_rain.is_starting = function(dtime, position)
|
||||||
if heavy_rain.last_check + heavy_rain.check_interval < os.time() then
|
if heavy_rain.last_check + heavy_rain.check_interval < os.time() then
|
||||||
heavy_rain.last_check = os.time()
|
heavy_rain.last_check = os.time()
|
||||||
if math.random() < 0.05 then
|
local heavy_rain_chance = 0.06
|
||||||
|
if hw_utils.is_biome_tropic(position) then
|
||||||
|
heavy_rain_chance = 0.4
|
||||||
|
end
|
||||||
|
|
||||||
|
if math.random() < heavy_rain_chance then
|
||||||
happy_weather.request_to_end("light_rain")
|
happy_weather.request_to_end("light_rain")
|
||||||
happy_weather.request_to_end("rain")
|
happy_weather.request_to_end("rain")
|
||||||
return true
|
return true
|
||||||
@ -45,7 +50,9 @@ heavy_rain.is_ending = function(dtime)
|
|||||||
if heavy_rain.last_check + heavy_rain.check_interval < os.time() then
|
if heavy_rain.last_check + heavy_rain.check_interval < os.time() then
|
||||||
heavy_rain.last_check = os.time()
|
heavy_rain.last_check = os.time()
|
||||||
if math.random() < 0.7 then
|
if math.random() < 0.7 then
|
||||||
|
if math.random() < 0.4 then
|
||||||
happy_weather.request_to_start("rain")
|
happy_weather.request_to_start("rain")
|
||||||
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -146,6 +153,7 @@ local add_wide_range_rain_particle = function(player)
|
|||||||
collisiondetection = true,
|
collisiondetection = true,
|
||||||
collision_removal = true,
|
collision_removal = true,
|
||||||
vertical = true,
|
vertical = true,
|
||||||
|
|
||||||
texture = rain_drop_texture,
|
texture = rain_drop_texture,
|
||||||
playername = player:get_player_name()
|
playername = player:get_player_name()
|
||||||
})
|
})
|
||||||
@ -178,6 +186,11 @@ heavy_rain.stop = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
heavy_rain.in_area = function(position)
|
heavy_rain.in_area = function(position)
|
||||||
|
if hw_utils.is_biome_frozen(position) or
|
||||||
|
hw_utils.is_biome_dry(position) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
if position.y > -10 then
|
if position.y > -10 then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
local light_rain = {}
|
local light_rain = {}
|
||||||
light_rain.last_check = 0
|
light_rain.last_check = 0
|
||||||
light_rain.check_interval = 300
|
light_rain.check_interval = 200
|
||||||
|
|
||||||
-- Weather identification code
|
-- Weather identification code
|
||||||
light_rain.code = "light_rain"
|
light_rain.code = "light_rain"
|
||||||
@ -144,6 +144,11 @@ local display_rain_particles = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
light_rain.in_area = function(position)
|
light_rain.in_area = function(position)
|
||||||
|
if hw_utils.is_biome_frozen(position) or
|
||||||
|
hw_utils.is_biome_dry(position) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
if position.y > -10 then
|
if position.y > -10 then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
7
rain.lua
7
rain.lua
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
local rain = {}
|
local rain = {}
|
||||||
rain.last_check = 0
|
rain.last_check = 0
|
||||||
rain.check_interval = 400
|
rain.check_interval = 300
|
||||||
|
|
||||||
-- Weather identification code
|
-- Weather identification code
|
||||||
rain.code = "rain"
|
rain.code = "rain"
|
||||||
@ -147,6 +147,11 @@ local display_rain_particles = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
rain.in_area = function(position)
|
rain.in_area = function(position)
|
||||||
|
if hw_utils.is_biome_frozen(position) or
|
||||||
|
hw_utils.is_biome_dry(position) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
if position.y > -10 then
|
if position.y > -10 then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
27
snow.lua
27
snow.lua
@ -7,6 +7,8 @@
|
|||||||
------------------------------
|
------------------------------
|
||||||
|
|
||||||
local snow = {}
|
local snow = {}
|
||||||
|
snow.last_check = 0
|
||||||
|
snow.check_interval = 200
|
||||||
|
|
||||||
-- Weather identification code
|
-- Weather identification code
|
||||||
snow.code = "snow"
|
snow.code = "snow"
|
||||||
@ -19,6 +21,13 @@ local manual_trigger_end = false
|
|||||||
local SKYCOLOR_LAYER = "happy_weather_snow_sky"
|
local SKYCOLOR_LAYER = "happy_weather_snow_sky"
|
||||||
|
|
||||||
snow.is_starting = function(dtime, position)
|
snow.is_starting = function(dtime, position)
|
||||||
|
if snow.last_check + snow.check_interval < os.time() then
|
||||||
|
snow.last_check = os.time()
|
||||||
|
if math.random() < 0.2 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if manual_trigger_start then
|
if manual_trigger_start then
|
||||||
manual_trigger_start = false
|
manual_trigger_start = false
|
||||||
return true
|
return true
|
||||||
@ -28,6 +37,13 @@ snow.is_starting = function(dtime, position)
|
|||||||
end
|
end
|
||||||
|
|
||||||
snow.is_ending = function(dtime)
|
snow.is_ending = function(dtime)
|
||||||
|
if snow.last_check + snow.check_interval < os.time() then
|
||||||
|
snow.last_check = os.time()
|
||||||
|
if math.random() < 0.5 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if manual_trigger_end then
|
if manual_trigger_end then
|
||||||
manual_trigger_end = false
|
manual_trigger_end = false
|
||||||
return true
|
return true
|
||||||
@ -111,6 +127,17 @@ snow.render = function(dtime, player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
snow.in_area = function(position)
|
||||||
|
if hw_utils.is_biome_frozen(position) == false then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if position.y > -10 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
snow.start = function()
|
snow.start = function()
|
||||||
manual_trigger_start = true
|
manual_trigger_start = true
|
||||||
end
|
end
|
||||||
|
@ -68,6 +68,11 @@ local calculate_thunder_strike_delay = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
thunder.render = function(dtime, player)
|
thunder.render = function(dtime, player)
|
||||||
|
if happy_weather.is_player_in_weather_area(player:get_player_name(),
|
||||||
|
"heavy_rain") == false then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if thunder.next_strike <= os.time() then
|
if thunder.next_strike <= os.time() then
|
||||||
lightning.strike()
|
lightning.strike()
|
||||||
calculate_thunder_strike_delay()
|
calculate_thunder_strike_delay()
|
||||||
|
53
utils.lua
53
utils.lua
@ -74,3 +74,56 @@ hw_utils.get_random_pos = function(player, offset)
|
|||||||
|
|
||||||
return {x=random_pos_x, y=random_pos_y, z=random_pos_z}
|
return {x=random_pos_x, y=random_pos_y, z=random_pos_z}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local np_temp = {
|
||||||
|
offset = 50,
|
||||||
|
scale = 50,
|
||||||
|
spread = {x = 1000, y = 1000, z = 1000},
|
||||||
|
seed = 5349,
|
||||||
|
octaves = 3,
|
||||||
|
persist = 0.5,
|
||||||
|
lacunarity = 2.0
|
||||||
|
}
|
||||||
|
|
||||||
|
local np_humid = {
|
||||||
|
offset = 50,
|
||||||
|
scale = 50,
|
||||||
|
spread = {x = 1000, y = 1000, z = 1000},
|
||||||
|
seed = 842,
|
||||||
|
octaves = 3,
|
||||||
|
persist = 0.5,
|
||||||
|
lacunarity = 2.0
|
||||||
|
}
|
||||||
|
|
||||||
|
hw_utils.is_biome_frozen = function(position)
|
||||||
|
local posx = math.floor(position.x)
|
||||||
|
local posz = math.floor(position.z)
|
||||||
|
local noise_obj = minetest.get_perlin(np_temp)
|
||||||
|
local noise_temp = noise_obj:get2d({x = posx, y = posz})
|
||||||
|
|
||||||
|
-- below 35 heat biome considered to be frozen type
|
||||||
|
return noise_temp < 35
|
||||||
|
end
|
||||||
|
|
||||||
|
hw_utils.is_biome_dry = function(position)
|
||||||
|
local posx = math.floor(position.x)
|
||||||
|
local posz = math.floor(position.z)
|
||||||
|
local noise_obj = minetest.get_perlin(np_humid)
|
||||||
|
local noise_humid = noise_obj:get2d({x = posx, y = posz})
|
||||||
|
|
||||||
|
-- below 50 humid biome considered to be dry type (at least by this mod)
|
||||||
|
return noise_humid < 50
|
||||||
|
end
|
||||||
|
|
||||||
|
hw_utils.is_biome_tropic = function(position)
|
||||||
|
local posx = math.floor(position.x)
|
||||||
|
local posz = math.floor(position.z)
|
||||||
|
local noise_obj = minetest.get_perlin(np_humid)
|
||||||
|
local noise_humid = noise_obj:get2d({x = posx, y = posz})
|
||||||
|
noise_obj = minetest.get_perlin(np_temp)
|
||||||
|
local noise_temp = noise_obj:get2d({x = posx, y = posz})
|
||||||
|
|
||||||
|
-- humid and temp values are taked by testing flying around world (not sure actually)
|
||||||
|
return noise_humid > 55 and noise_temp > 80
|
||||||
|
end
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user