diff --git a/rain/rain.lua b/rain/rain.lua index e0a8cc9..8502332 100644 --- a/rain/rain.lua +++ b/rain/rain.lua @@ -28,7 +28,7 @@ end -- creating manually parctiles instead of particles spawner because of easier to control -- spawn position. -rain.add_rain_particles = function(player, dtime) +rain.add_rain_particles = function(player) rain.last_rp_count = 0 for i=rain.particles_count, 1,-1 do local random_pos_x, random_pos_y, random_pos_z = weather.get_random_pos_by_player_look_dir(player) @@ -141,7 +141,7 @@ rain.make_weather = function() return false end rain.add_player(player) - rain.add_rain_particles(player, dtime) + rain.add_rain_particles(player) rain.update_sound(player) end end diff --git a/snow/snow.lua b/snow/snow.lua index c62e60f..dc53bb3 100644 --- a/snow/snow.lua +++ b/snow/snow.lua @@ -3,7 +3,7 @@ snow = {} snow.particles_count = 25 -- calculates coordinates and draw particles for snow weather -snow.add_rain_particles = function(player, dtime) +snow.add_rain_particles = function(player) rain.last_rp_count = 0 for i=snow.particles_count, 1,-1 do local random_pos_x, random_pos_y, random_pos_z = weather.get_random_pos_by_player_look_dir(player) @@ -47,7 +47,7 @@ minetest.register_globalstep(function(dtime) if (weather.is_underwater(player)) then return false end - snow.add_rain_particles(player, dtime) + snow.add_rain_particles(player) end end)