snow = {} snow.particles_count = 15 snow.init_done = false -- calculates coordinates and draw particles for snow weather snow.add_rain_particles = function(player) rain.last_rp_count = 0 for i=snow.particles_count, 1,-1 do local random_pos_x, random_pos_y, random_pos_z = weather.get_random_pos_by_player_look_dir(player) random_pos_y = math.random() + math.random(player:getpos().y - 1, player:getpos().y + 7) if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then rain.last_rp_count = rain.last_rp_count + 1 minetest.add_particle({ pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)}, acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)}, expirationtime = 2.0, size = math.random(0.5, 2), collisiondetection = true, collision_removal = true, vertical = true, texture = snow.get_texture(), playername = player:get_player_name() }) end end end snow.set_sky_box = function() skycolor.add_layer( "weather-pack-snow-sky", {{r=0, g=0, b=0}, {r=241, g=244, b=249}, {r=0, g=0, b=0}} ) skycolor.active = true end snow.clear = function() skycolor.remove_layer("weather-pack-snow-sky") snow.init_done = false end -- Simple random texture getter snow.get_texture = function() local texture_name local random_number = math.random() if random_number > 0.5 then texture_name = "weather_pack_snow_snowflake1.png" else texture_name = "weather_pack_snow_snowflake2.png" end return texture_name; end local timer = 0 minetest.register_globalstep(function(dtime) if weather.state ~= "snow" then return false end timer = timer + dtime; if timer >= 0.5 then timer = 0 else return end if snow.init_done == false then snow.set_sky_box() snow.init_done = true end for _, player in ipairs(minetest.get_connected_players()) do if (weather.is_underwater(player)) then return false end snow.add_rain_particles(player) end end) -- register snow weather if weather.reg_weathers.snow == nil then weather.reg_weathers.snow = { chance = 10, clear = snow.clear } end