weather_pack/weathers/snowstorm.lua

204 lines
4.4 KiB
Lua

----------------------------
-- Happy Weather: Snowfall
-- License: MIT
-- Credits: xeranas
----------------------------
local snowstorm = {}
-- Weather identification code
snowstorm.code = "snowstorm"
snowstorm.last_check = 0
snowstorm.check_interval = 300
snowstorm.chance = 0.05
-- Keeps sound handler references
local sound_handlers = {}
-- Manual triggers flags
local manual_trigger_start = false
local manual_trigger_end = false
-- Skycolor layer id
local SKYCOLOR_LAYER = "happy_weather_snowstorm_sky"
local set_weather_sound = function(player)
return minetest.sound_play("happy_weather_snowstorm", {
object = player,
max_hear_distance = 2,
loop = true,
})
end
local remove_weather_sound = function(player)
local sound = sound_handlers[player:get_player_name()]
if sound ~= nil then
minetest.sound_stop(sound)
sound_handlers[player:get_player_name()] = nil
end
end
snowstorm.is_starting = function(dtime, position)
if snowstorm.last_check + snowstorm.check_interval < os.time() then
snowstorm.last_check = os.time()
if math.random() < snowstorm.chance then
return true
end
end
if manual_trigger_start then
manual_trigger_start = false
return true
end
return false
end
snowstorm.is_ending = function(dtime)
if manual_trigger_end then
manual_trigger_end = false
return true
end
return false
end
local set_sky_box = function(player_name)
local sl = {}
sl.layer_type = skylayer.SKY_PLAIN
sl.name = SKYCOLOR_LAYER
sl.sky_data = {
gradient_colors = {
{r=0, g=0, b=0},
{r=231, g=234, b=239},
{r=0, g=0, b=0}
}
}
skylayer.add_layer(player_name, sl)
end
snowstorm.in_area = function(position)
if hw_utils.is_biome_frozen(position) == false then
return false
end
if position.y > 30 and position.y < 140 then
return true
end
return false
end
snowstorm.add_player = function(player)
sound_handlers[player:get_player_name()] = set_weather_sound(player)
set_sky_box(player:get_player_name())
end
snowstorm.remove_player = function(player)
remove_weather_sound(player)
skylayer.remove_layer(player:get_player_name(), SKYCOLOR_LAYER)
end
local rain_drop_texture = "happy_weather_snowstorm.png"
local sign = function (number)
if number >= 0 then
return 1
else
return -1
end
end
local add_wide_range_rain_particle = function(player)
local offset = {
front = 7,
back = 4,
top = 3,
bottom = 0
}
local random_pos = hw_utils.get_random_pos(player, offset)
local p_pos = player:getpos()
local look_dir = player:get_look_dir()
if hw_utils.is_outdoor(random_pos) then
minetest.add_particle({
pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
velocity = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
acceleration = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
expirationtime = 0.3,
size = 30,
collisiondetection = true,
texture = "happy_weather_snowstorm.png",
playername = player:get_player_name()
})
end
end
-- Random texture getter
local choice_random_rain_drop_texture = function()
local base_name = "happy_weather_light_snow_snowflake_"
local number = math.random(1, 3)
local extension = ".png"
return base_name .. number .. extension
end
local add_snow_particle = function(player)
local offset = {
front = 5,
back = 2,
top = 4
}
local random_pos = hw_utils.get_random_pos(player, offset)
if hw_utils.is_outdoor(random_pos) then
minetest.add_particle({
pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
velocity = {x = math.random(-5,-2.5), y = math.random(-10,-5), z = math.random(-5,-2.5)},
acceleration = {x = math.random(-5,-2.5), y=-2.5, z = math.random(-5,-2.5)},
expirationtime = 2.0,
size = math.random(1, 3),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = choice_random_rain_drop_texture(),
playername = player:get_player_name()
})
end
end
local display_particles = function(player)
if hw_utils.is_underwater(player) then
return
end
local particles_number_per_update = 3
for i=particles_number_per_update, 1,-1 do
add_wide_range_rain_particle(player)
end
local snow_particles_number_per_update = 10
for i=snow_particles_number_per_update, 1,-1 do
add_snow_particle(player)
end
end
snowstorm.render = function(dtime, player)
display_particles(player)
end
snowstorm.start = function()
manual_trigger_start = true
end
snowstorm.stop = function()
manual_trigger_end = true
end
happy_weather.register_weather(snowstorm)