forked from mtcontrib/weather_pack
365 lines
8.9 KiB
Lua
365 lines
8.9 KiB
Lua
|
|
|
|
-------------------------
|
|
-- Sky Layers: Core
|
|
|
|
-- License: MIT
|
|
-- Credits: xeranas
|
|
-- Thanks: Perkovec for colorise utils (github.com/Perkovec/colorise-lua)
|
|
-------------------------
|
|
|
|
local colorise = {}
|
|
|
|
colorise.rgb2hex = function (rgb)
|
|
local hexadecimal = '#'
|
|
|
|
for key = 1, #rgb do
|
|
local value = rgb[key]
|
|
local hex = ''
|
|
|
|
while(value > 0)do
|
|
local index = math.fmod(value, 16) + 1
|
|
value = math.floor(value / 16)
|
|
hex = string.sub('0123456789ABCDEF', index, index) .. hex
|
|
end
|
|
|
|
if(string.len(hex) == 0)then
|
|
hex = '00'
|
|
elseif(string.len(hex) == 1)then
|
|
hex = '0' .. hex
|
|
end
|
|
hexadecimal = hexadecimal .. hex
|
|
end
|
|
|
|
return hexadecimal
|
|
end
|
|
|
|
local core = {}
|
|
|
|
core.settings = {}
|
|
|
|
-- flag to disable skylayer at global step
|
|
core.settings.enabled = true
|
|
|
|
-- default gradient interval values
|
|
core.settings.gradient_default_min_value = 0
|
|
core.settings.gradient_default_max_value = 1000
|
|
|
|
-- how often sky will be updated in seconds
|
|
core.settings.update_interval = 4
|
|
|
|
-- helps track total dtime
|
|
core.timer = 0
|
|
|
|
core.default_clouds = nil
|
|
|
|
-- keeps player related data such as player itself and own sky layers
|
|
core.sky_players = {}
|
|
|
|
-- adds player to sky layer affected players list
|
|
core.add_player = function(player)
|
|
local data = {}
|
|
data.id = player:get_player_name()
|
|
data.player = player
|
|
data.skylayers = {}
|
|
table.insert(core.sky_players, data)
|
|
end
|
|
|
|
-- remove player from sky layer affected players list
|
|
core.remove_player = function(player_name)
|
|
if #core.sky_players == 0 then
|
|
return
|
|
end
|
|
for k, player_data in ipairs(core.sky_players) do
|
|
if player_data.id == player_name then
|
|
reset_sky(player_data.player)
|
|
table.remove(core.sky_players, k)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
core.get_player_by_name = function(player_name)
|
|
if player_name == nil then
|
|
return nil
|
|
end
|
|
if #minetest.get_connected_players() == 0 then
|
|
return nil
|
|
end
|
|
for i, player in ipairs(minetest.get_connected_players()) do
|
|
if player:get_player_name() == player_name then
|
|
return player
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
core.get_player_data = function(player_name)
|
|
if #core.sky_players == 0 then
|
|
return nil
|
|
end
|
|
for k, player_data in ipairs(core.sky_players) do
|
|
if player_data.id == player_name then
|
|
return player_data
|
|
end
|
|
end
|
|
end
|
|
|
|
core.create_new_player_data = function(player_name)
|
|
local player_data = core.get_player_data(player_name)
|
|
if player_data == nil then
|
|
local player = core.get_player_by_name(player_name)
|
|
if player == nil then
|
|
minetest.log("error", "Fail to resolve player '" .. player_name .. "'")
|
|
return
|
|
end
|
|
core.add_player(player)
|
|
return core.get_player_data(player_name)
|
|
end
|
|
return player_data
|
|
end
|
|
|
|
-- sets default / regular sky for player
|
|
core.reset_sky = function(player)
|
|
core.set_default_sky(player)
|
|
core.set_default_clouds(player)
|
|
end
|
|
|
|
core.set_default_sky = function(player)
|
|
player:set_sky(nil, "regular", nil)
|
|
end
|
|
|
|
core.set_default_clouds = function(player)
|
|
player:set_clouds(core.default_clouds)
|
|
end
|
|
|
|
-- resolves latest skylayer based on added layer time
|
|
core.get_latest_layer = function(layers)
|
|
if #layers == 0 then
|
|
return nil
|
|
end
|
|
|
|
local latest_layer = nil
|
|
for k, layer in ipairs(layers) do
|
|
if latest_layer == nil then
|
|
latest_layer = layer
|
|
else
|
|
if layer.added_time >= latest_layer.added_time then
|
|
latest_layer = layer
|
|
end
|
|
end
|
|
end
|
|
|
|
return latest_layer
|
|
end
|
|
|
|
core.convert_to_rgb = function(minval, maxval, current_val, colors)
|
|
local max_index = #colors - 1
|
|
local val = (current_val-minval) / (maxval-minval) * max_index + 1.0
|
|
local index1 = math.floor(val)
|
|
local index2 = math.min(math.floor(val)+1, max_index + 1)
|
|
local f = val - index1
|
|
local c1 = colors[index1]
|
|
local c2 = colors[index2]
|
|
|
|
return {
|
|
r=math.floor(c1.r + f*(c2.r - c1.r)),
|
|
g=math.floor(c1.g + f*(c2.g-c1.g)),
|
|
b=math.floor(c1.b + f*(c2.b - c1.b))
|
|
}
|
|
end
|
|
|
|
-- Returns current gradient color in {r, g, b} format
|
|
core.calculate_current_gradient_color = function(gradient_colors, min_val, max_val)
|
|
if gradient_colors == nil then return nil end
|
|
local timeofday = minetest.get_timeofday()
|
|
if min_val == nil then
|
|
min_val = core.settings.gradient_default_min_value
|
|
end
|
|
if max_val == nil then
|
|
max_val = core.settings.gradient_default_max_value
|
|
end
|
|
local rounded_time = math.floor(timeofday * max_val)
|
|
return core.convert_to_rgb(min_val, max_val, rounded_time, gradient_colors)
|
|
end
|
|
|
|
-- Returns current sky color in {r, g, b} format
|
|
core.get_current_layer_color = function(gradient_colors, min_val, max_val)
|
|
return core.calculate_current_gradient_color(gradient_colors, min_val, max_val)
|
|
end
|
|
|
|
-- Returns current cloud color in hex format
|
|
core.get_current_cloud_color = function(gradient_colors, min_val, max_val)
|
|
local rgb_color = core.calculate_current_gradient_color(gradient_colors, min_val, max_val)
|
|
if rgb_color == nil then return nil end
|
|
return colorise.rgb2hex({rgb_color.r, rgb_color.g, rgb_color.b})
|
|
end
|
|
|
|
core.update_sky_details = function(player, sky_layer)
|
|
local sky_data = sky_layer.sky_data
|
|
|
|
if sky_data == nil then
|
|
if sky_layer.reset_defaults == true then
|
|
core.set_default_sky(player)
|
|
sky_layer.reset_defaults = false
|
|
end
|
|
return
|
|
end
|
|
|
|
local sky_color = core.get_current_layer_color(
|
|
sky_data.gradient_colors,
|
|
sky_data.gradient_min_value,
|
|
sky_data.gradient_max_value)
|
|
local bgcolor = sky_data.bgcolor
|
|
if sky_color ~= nil then
|
|
bgcolor = sky_color
|
|
end
|
|
local sky_type = "plain" -- default
|
|
if sky_data.type ~= nil then
|
|
sky_type = sky_data.type
|
|
end
|
|
local clouds = sky_layer.clouds_data ~= nil
|
|
if sky_data.clouds ~= nil then
|
|
clouds = sky_data.clouds
|
|
end
|
|
player:set_sky(bgcolor, sky_type, sky_data.textures, clouds)
|
|
end
|
|
|
|
core.update_clouds_details = function(player, sky_layer)
|
|
local clouds_data = sky_layer.clouds_data
|
|
|
|
if clouds_data == nil then
|
|
if sky_layer.reset_defaults == true then
|
|
core.set_default_clouds(player)
|
|
sky_layer.reset_defaults = false
|
|
end
|
|
return
|
|
end
|
|
|
|
local cloud_color = core.get_current_cloud_color(
|
|
clouds_data.gradient_colors,
|
|
clouds_data.gradient_min_value,
|
|
clouds_data.gradient_max_value)
|
|
if cloud_color == nil then
|
|
cloud_color = clouds_data.color
|
|
end
|
|
player:set_clouds({
|
|
color = cloud_color,
|
|
density = clouds_data.density,
|
|
ambient = clouds_data.ambient,
|
|
height = clouds_data.height,
|
|
thickness = clouds_data.thickness,
|
|
speed = clouds_data.speed})
|
|
end
|
|
|
|
core.update_sky = function(player, timer)
|
|
local player_data = core.get_player_data(player:get_player_name())
|
|
if player_data == nil then return end
|
|
|
|
local current_layer = core.get_latest_layer(player_data.skylayers)
|
|
if current_layer == nil then
|
|
return
|
|
end
|
|
|
|
if skylayer.update_interval == nil then
|
|
skylayer.update_interval = core.settings.update_interval
|
|
end
|
|
|
|
if player_data.last_active_layer == nil or player_data.last_active_layer ~= current_layer.name then
|
|
current_layer.reset_defaults = true
|
|
end
|
|
player_data.last_active_layer = current_layer.name
|
|
|
|
if current_layer.updated == false or core.timer >= skylayer.update_interval then
|
|
current_layer.updated = os.time()
|
|
core.update_sky_details(player, current_layer)
|
|
core.update_clouds_details(player, current_layer)
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
if core.default_clouds == nil then
|
|
core.default_clouds = player:get_clouds()
|
|
end
|
|
end)
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
if core.settings.enabled == false then
|
|
return
|
|
end
|
|
|
|
if #minetest.get_connected_players() == 0 then
|
|
return
|
|
end
|
|
|
|
-- timer addition calculated outside of players loop
|
|
core.timer = core.timer + dtime;
|
|
|
|
for k, player in ipairs(minetest.get_connected_players()) do
|
|
core.update_sky(player, core.timer)
|
|
end
|
|
|
|
-- reset timer outside of loop to make sure that all players sky will be updated
|
|
if core.timer >= core.settings.update_interval then
|
|
core.timer = 0
|
|
end
|
|
end)
|
|
|
|
-------------------------
|
|
-- Sky Layers: API
|
|
|
|
-- License: MIT
|
|
-- Credits: xeranas
|
|
-------------------------
|
|
|
|
skylayer = {}
|
|
|
|
-- set flag for enable / disable skylayer
|
|
skylayer.is_enabled = function(enabled)
|
|
core.settings.enabled = enabled
|
|
end
|
|
|
|
skylayer.add_layer = function(player_name, layer)
|
|
if layer == nil or layer.name == nil then
|
|
minetest.log("error", "Incorrect skylayer definition")
|
|
return
|
|
end
|
|
|
|
local player_data = core.get_player_data(player_name)
|
|
if player_data == nil then
|
|
player_data = core.create_new_player_data(player_name)
|
|
end
|
|
|
|
if player_data == nil then
|
|
minetest.log("error", "Fail to add skylayer to player '" .. player_name .. "'")
|
|
return
|
|
end
|
|
layer.added_time = os.time()
|
|
layer.updated = false
|
|
table.insert(player_data.skylayers, layer)
|
|
end
|
|
|
|
skylayer.remove_layer = function(player_name, layer_name)
|
|
local player_data = core.get_player_data(player_name)
|
|
if player_data == nil or player_data.skylayers == nil then
|
|
return
|
|
end
|
|
|
|
if #player_data.skylayers == 0 then
|
|
return
|
|
end
|
|
|
|
for k, layer in ipairs(player_data.skylayers) do
|
|
if layer.name == layer_name then
|
|
table.remove(player_data.skylayers, k)
|
|
if #player_data.skylayers == 0 then
|
|
local player = core.get_player_by_name(player_name)
|
|
if player ~= nil then
|
|
core.reset_sky(player)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|