forked from mtcontrib/weather_pack
36 lines
881 B
Lua
36 lines
881 B
Lua
-- Rain
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local spawnerdef = {
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amount = 25,
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time = 0.5,
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minexptime = 0.8,
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maxexptime = 0.8,
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minsize = 0.8,
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maxsize = 1.2,
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collisiondetection = true,
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vertical = true,
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texture = "weather_rain.png",
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}
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minetest.register_globalstep(function(dtime)
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if weather ~= "rain" then
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return
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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-- Make sure player is not in a cave/house...
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--if minetest.get_node_light(ppos, 0.5) ~= 15 then return end
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spawnerdef.minpos = addvectors(ppos, {x=-9, y=7, z=-9})
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spawnerdef.maxpos = addvectors(ppos, {x= 9, y=7, z= 9})
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spawnerdef.minvel = {x=0, y= -40, z=0}
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spawnerdef.maxvel = spawnerdef.minvel
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spawnerdef.minacc = {x=0, y= 0, z=0}
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spawnerdef.maxacc = spawnerdef.minacc
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spawnerdef.playername = player:get_player_name()
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minetest.add_particlespawner(spawnerdef)
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end
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end)
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