forked from mtcontrib/weather_pack
165 lines
3.4 KiB
Lua
165 lines
3.4 KiB
Lua
----------------------------
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-- Happy Weather: Snowfall
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-- License: MIT
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-- Credits: xeranas
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----------------------------
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local snowstorm = {}
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-- Weather identification code
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snowstorm.code = "snowstorm"
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snowstorm.last_check = 0
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snowstorm.check_interval = 5
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snowstorm.chance = 1
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-- Keeps sound handler references
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local sound_handlers = {}
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-- Manual triggers flags
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local manual_trigger_start = false
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local manual_trigger_end = false
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-- Skycolor layer id
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local SKYCOLOR_LAYER = "happy_weather_snowstorm_sky"
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local set_weather_sound = function(player)
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return minetest.sound_play("happy_weather_snowstorm", {
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object = player,
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max_hear_distance = 2,
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loop = true,
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})
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end
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local remove_weather_sound = function(player)
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local sound = sound_handlers[player:get_player_name()]
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if sound ~= nil then
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minetest.sound_stop(sound)
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sound_handlers[player:get_player_name()] = nil
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end
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end
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snowstorm.is_starting = function(dtime, position)
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if snowstorm.last_check + snowstorm.check_interval < os.time() then
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snowstorm.last_check = os.time()
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if math.random() < snowstorm.chance then
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return true
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end
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end
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if manual_trigger_start then
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manual_trigger_start = false
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return true
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end
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return false
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end
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snowstorm.is_ending = function(dtime)
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if manual_trigger_end then
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manual_trigger_end = false
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return true
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end
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return false
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end
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local set_sky_box = function(player_name)
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local sl = {}
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sl.layer_type = skylayer.SKY_PLAIN
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sl.name = SKYCOLOR_LAYER
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sl.sky_data = {
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gradient_colors = {
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{r=0, g=0, b=0},
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{r=231, g=234, b=239},
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{r=0, g=0, b=0}
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}
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}
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skylayer.add_layer(player_name, sl)
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end
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snowstorm.in_area = function(position)
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if hw_utils.is_biome_frozen(position) == false then
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return false
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end
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if position.y > 30 and position.y < 140 then
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return true
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end
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return false
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end
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snowstorm.add_player = function(player)
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sound_handlers[player:get_player_name()] = set_weather_sound(player)
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set_sky_box(player:get_player_name())
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end
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snowstorm.remove_player = function(player)
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remove_weather_sound(player)
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skylayer.remove_layer(player:get_player_name(), SKYCOLOR_LAYER)
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end
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local rain_drop_texture = "happy_weather_snowstorm.png"
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local sign = function (number)
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if number >= 0 then
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return 1
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else
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return -1
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end
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end
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local add_wide_range_rain_particle = function(player)
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local offset = {
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front = 7,
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back = 4,
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top = 3,
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bottom = 0
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}
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local random_pos = hw_utils.get_random_pos(player, offset)
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local p_pos = player:getpos()
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local look_dir = player:get_look_dir()
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if hw_utils.is_outdoor(random_pos) then
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minetest.add_particle({
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pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
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velocity = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
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acceleration = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
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expirationtime = 0.3,
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size = 30,
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collisiondetection = true,
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texture = "happy_weather_snowstorm.png",
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playername = player:get_player_name()
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})
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end
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end
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local display_particles = function(player)
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if hw_utils.is_underwater(player) then
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return
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end
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local particles_number_per_update = 3
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for i=particles_number_per_update, 1,-1 do
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add_wide_range_rain_particle(player)
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end
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end
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snowstorm.render = function(dtime, player)
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display_particles(player)
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end
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snowstorm.start = function()
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manual_trigger_start = true
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end
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snowstorm.stop = function()
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manual_trigger_end = true
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end
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happy_weather.register_weather(snowstorm)
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