forked from mtcontrib/weather_pack
86 lines
2.0 KiB
Lua
86 lines
2.0 KiB
Lua
----------------------------------------------------------------
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-- Happy Weather: Thunder
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-- License: MIT
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-- Credits: xeranas
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-- See also: lightning mod for actual lightning effect, sounds.
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----------------------------------------------------------------
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local thunder = {}
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thunder.last_check = 0
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thunder.check_interval = 100
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-- Weather identification code
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thunder.code = "thunder"
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local thunder_target_weather_code = "heavy_rain"
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-- Manual triggers flags
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local manual_trigger_start = false
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local manual_trigger_end = false
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-- Thunder weather appearance control
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local thunder_weather_chance = 5 -- 5 percent appearance during heavy rain
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local thunder_weather_next_check = 0
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local thunder_weather_check_delay = 600 -- to avoid checks continuously
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thunder.is_starting = function(dtime)
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checked = false
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thunder.next_strike = 0
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thunder.min_delay = 5
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thunder.max_delay = math.random(5, 45)
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if thunder.last_check + thunder.check_interval < os.time() then
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thunder.last_check = os.time()
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if math.random() < 0.8 and happy_weather.is_weather_active("heavy_rain") then
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return true
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end
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end
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if manual_trigger_start then
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manual_trigger_start = false
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return true
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end
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return false
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end
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thunder.is_ending = function(dtime)
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if thunder.last_check + thunder.check_interval < os.time() then
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thunder.last_check = os.time()
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if math.random() < 0.4 or happy_weather.is_weather_active("heavy_rain") == false then
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return true
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end
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end
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if manual_trigger_end then
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manual_trigger_end = false
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return true
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end
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return false
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end
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local calculate_thunder_strike_delay = function()
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local delay = math.random(thunder.min_delay, thunder.max_delay)
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thunder.next_strike = os.time() + delay
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end
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thunder.render = function(dtime, player)
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if thunder.next_strike <= os.time() then
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lightning.strike()
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calculate_thunder_strike_delay()
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end
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end
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thunder.start = function()
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manual_trigger_start = true
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end
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thunder.stop = function()
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manual_trigger_end = true
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end
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happy_weather.register_weather(thunder) |