--[[ local count = 0 minetest.register_globalstep(function(dtime) count = count + dtime if count > 5 then count = 0 local players = minetest.get_connected_players() for _,player in pairs(players) do local pos = player:getpos() if pos.x >= 30850 then player:moveto({x = -30800, y = pos.y, z = pos.z}) end if pos.x <= -30850 then player:moveto({x = 30800, y = pos.y, z = pos.z}) end if pos.y >= 30850 then player:moveto({x = pos.x, y = -30800, z = pos.z}) end if pos.y <= -30850 then player:moveto({x = pos.x, y = 30800, z = pos.z}) end if pos.z >= 30850 then player:moveto({x = pos.x, y = pos.y, z = -30800}) end if pos.z <= -30850 then player:moveto({x = pos.x, y = pos.y, z = 30800}) end end end end) --]] local count = 0 minetest.register_globalstep(function(dtime) count = count + dtime if count > 5 then count = 0 local players = minetest.get_connected_players() for _,player in pairs(players) do local pos = player:getpos() if pos.x >= 100 then player:moveto({x = -100, y = pos.y, z = pos.z}) end if pos.x <= -100 then player:moveto({x = 100, y = pos.y, z = pos.z}) end --[[if pos.y >= 30850 then player:moveto({x = pos.x, y = -30800, z = pos.z}) end if pos.y <= -30850 then player:moveto({x = pos.x, y = 30800, z = pos.z}) end--]] if pos.z >= 100 then player:moveto({x = pos.x, y = pos.y, z = -100}) end if pos.z <= -100 then player:moveto({x = pos.x, y = pos.y, z = 100}) end end end end)