local count = 0 local edge = 30000 --sets the edge of map local newedge = 29995 --sets the other side where player teleports to. Should be a few blocks less than edge minetest.register_globalstep(function(dtime) count = count + dtime if count > 5 then count = 0 local players = minetest.get_connected_players() for _,player in pairs(players) do local pos = player:getpos() if pos.x >= edge then player:moveto({x = -newedge, y = pos.y, z = pos.z}) end if pos.x <= -edge then player:moveto({x = newedge, y = pos.y, z = pos.z}) end -- This section is for the Y cord. It will move you from bottom to top or top to bottom of map --[[ if pos.y >= edge then player:moveto({x = pos.x, y = -newedge, z = pos.z}) end if pos.y <= -edge then player:moveto({x = pos.x, y = newedge, z = pos.z}) end --]] if pos.z >= edge then player:moveto({x = pos.x, y = pos.y, z = -newedge}) end if pos.z <= -edge then player:moveto({x = pos.x, y = pos.y, z = newedge}) end end end end)