Add writing table - initial commit
498
api.lua
@ -62,8 +62,12 @@ XEnchanting = {
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},
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},
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weight = 10,
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weight = 10,
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groups = {
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groups = {
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'sword'
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'sword',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 1,
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multiplier_from_item = 1
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},
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},
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looting = {
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looting = {
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name = S('Looting'),
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name = S('Looting'),
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@ -81,8 +85,12 @@ XEnchanting = {
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},
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},
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weight = 2,
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weight = 2,
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groups = {
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groups = {
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'sword'
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'sword',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 2,
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multiplier_from_item = 4
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},
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},
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fortune = {
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fortune = {
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name = S('Fortune'),
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name = S('Fortune'),
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@ -102,9 +110,13 @@ XEnchanting = {
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groups = {
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groups = {
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'pickaxe',
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'pickaxe',
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'shovel',
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'shovel',
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'axe'
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'axe',
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'book',
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'scroll'
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},
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},
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incompatible = { 'silk_touch' }
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incompatible = { 'silk_touch' },
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multiplier_from_scroll = 2,
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multiplier_from_item = 4
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},
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},
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unbreaking = {
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unbreaking = {
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name = S('Unbreaking'),
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name = S('Unbreaking'),
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@ -122,7 +134,9 @@ XEnchanting = {
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},
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},
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weight = 5,
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weight = 5,
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-- all applicable
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-- all applicable
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groups = nil
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groups = nil,
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multiplier_from_scroll = 1,
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multiplier_from_item = 2
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},
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},
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efficiency = {
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efficiency = {
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name = S('Efficiency'),
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name = S('Efficiency'),
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@ -132,7 +146,7 @@ XEnchanting = {
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[2] = { 11, 61 },
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[2] = { 11, 61 },
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[3] = { 21, 71 },
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[3] = { 21, 71 },
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[4] = { 31, 81 },
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[4] = { 31, 81 },
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[5] = { 41, 91 },
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-- [5] = { 41, 91 },
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},
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},
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-- level definition, `level = percentage increase`
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-- level definition, `level = percentage increase`
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level_def = {
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level_def = {
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@ -140,14 +154,18 @@ XEnchanting = {
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[2] = 30,
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[2] = 30,
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[3] = 35,
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[3] = 35,
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[4] = 40,
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[4] = 40,
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[5] = 45,
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-- [5] = 45,
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},
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},
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weight = 10,
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weight = 10,
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groups = {
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groups = {
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'pickaxe',
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'pickaxe',
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'shovel',
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'shovel',
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'axe'
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'axe',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 1,
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multiplier_from_item = 1
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},
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},
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silk_touch = {
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silk_touch = {
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name = S('Silk Touch'),
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name = S('Silk Touch'),
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@ -162,9 +180,13 @@ XEnchanting = {
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groups = {
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groups = {
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'pickaxe',
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'pickaxe',
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'shovel',
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'shovel',
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'axe'
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'axe',
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'book',
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'scroll'
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},
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},
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incompatible = { 'fortune' }
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incompatible = { 'fortune' },
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multiplier_from_scroll = 4,
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multiplier_from_item = 8
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},
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},
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curse_of_vanishing = {
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curse_of_vanishing = {
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name = S('Curse of Vanishing'),
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name = S('Curse of Vanishing'),
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@ -177,7 +199,9 @@ XEnchanting = {
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weight = 1,
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weight = 1,
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secondary = true,
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secondary = true,
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-- all applicable
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-- all applicable
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groups = nil
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groups = nil,
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multiplier_from_scroll = 4,
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multiplier_from_item = 8
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},
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},
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knockback = {
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knockback = {
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name = S('Knockback'),
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name = S('Knockback'),
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@ -192,8 +216,12 @@ XEnchanting = {
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},
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},
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weight = 5,
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weight = 5,
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groups = {
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groups = {
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'sword'
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'sword',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 1,
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multiplier_from_item = 2
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},
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},
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power = {
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power = {
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-- Increases arrow damage.
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-- Increases arrow damage.
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@ -216,8 +244,12 @@ XEnchanting = {
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},
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},
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weight = 10,
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weight = 10,
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groups = {
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groups = {
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'bow'
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'bow',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 1,
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multiplier_from_item = 1
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},
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},
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punch = {
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punch = {
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-- Increases arrow knockback.
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-- Increases arrow knockback.
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@ -234,8 +266,12 @@ XEnchanting = {
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},
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},
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weight = 2,
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weight = 2,
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groups = {
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groups = {
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'bow'
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'bow',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 2,
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multiplier_from_item = 4
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},
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},
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infinity = {
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infinity = {
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-- Prevents regular arrows from being consumed when shot.
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-- Prevents regular arrows from being consumed when shot.
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@ -252,8 +288,12 @@ XEnchanting = {
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weight = 1,
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weight = 1,
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secondary = true,
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secondary = true,
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groups = {
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groups = {
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'bow'
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'bow',
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}
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'book',
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'scroll'
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},
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multiplier_from_scroll = 4,
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multiplier_from_item = 8
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},
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},
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},
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},
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form_context = {},
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form_context = {},
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@ -299,12 +339,14 @@ function XEnchanting.has_tool_group(self, name)
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return 'sword'
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return 'sword'
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elseif minetest.get_item_group(name, 'bow') > 0 then
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elseif minetest.get_item_group(name, 'bow') > 0 then
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return 'bow'
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return 'bow'
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elseif minetest.get_item_group(name, 'book') > 0 then
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return 'book'
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end
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end
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return false
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return false
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end
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end
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function XEnchanting.set_tool_enchantability(self, tool_def)
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function XEnchanting.set_enchantability(self, tool_def)
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if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
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if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
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-- enchantability is already set, we dont need to override the item
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-- enchantability is already set, we dont need to override the item
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return
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return
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@ -485,40 +527,49 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
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local data = self.form_context[player_name].data
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local data = self.form_context[player_name].data
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if not data then
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if not data then
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minetest.log('warning', '[set_enchanted_tool] no data from form context found.')
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return
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return
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end
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end
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local tool_def = minetest.registered_tools[itemstack:get_name()]
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or minetest.registered_craftitems[itemstack:get_name()]
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if minetest.get_item_group(tool_def.name, 'book') > 0 then
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itemstack = ItemStack({ name = 'x_enchanting:scroll_item' })
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end
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local capabilities = data.slots[level].tool_cap_data
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local capabilities = data.slots[level].tool_cap_data
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local description = data.slots[level].descriptions.enchantments_desc
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local description = data.slots[level].descriptions.enchantments_desc
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local final_enchantments = data.slots[level].final_enchantments
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local final_enchantments = data.slots[level].final_enchantments
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = minetest.get_meta(pos):get_inventory()
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local tool_def = minetest.registered_tools[itemstack:get_name()]
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local node_meta = minetest.get_meta(pos)
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local node_meta = minetest.get_meta(pos)
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if not tool_def then
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if not tool_def then
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minetest.log(
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'warning',
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'[set_enchanted_tool] no tool definition found in registered_tools/registered_craftitems.'
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)
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return
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return
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end
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end
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local stack_meta = itemstack:get_meta()
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local stack_meta = itemstack:get_meta()
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---@type table<string, {["value"]: number}>
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if minetest.get_item_group(tool_def.name, 'book') == 0 then
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local final_enchantments_meta = {}
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for i, enchantment in ipairs(final_enchantments) do
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stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
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end
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for i, enchantment in ipairs(final_enchantments) do
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stack_meta:set_tool_capabilities(capabilities)
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stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
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-- store only necessary data, keeping the meta optimized
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final_enchantments_meta[enchantment.id] = {
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value = enchantment.value
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}
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end
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end
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stack_meta:set_tool_capabilities(capabilities)
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stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
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stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
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stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
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stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
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stack_meta:set_int('is_enchanted', 1)
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stack_meta:set_int('is_enchanted', 1)
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stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
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stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments))
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-- set new item ItemStack
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inv:set_stack('item', 1, itemstack)
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inv:set_stack('item', 1, itemstack)
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-- set new trade ItemStack
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local trade_stack = inv:get_stack('trade', 1)
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local trade_stack = inv:get_stack('trade', 1)
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trade_stack:take_item(level)
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trade_stack:take_item(level)
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inv:set_stack('trade', 1, trade_stack)
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inv:set_stack('trade', 1, trade_stack)
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@ -526,9 +577,11 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
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-- set new seed
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-- set new seed
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self.player_seeds[player_name] = self:get_randomseed()
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self.player_seeds[player_name] = self:get_randomseed()
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-- update node formspec
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local formspec = self:get_formspec(pos, player_name)
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local formspec = self:get_formspec(pos, player_name)
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node_meta:set_string('formspec', formspec)
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node_meta:set_string('formspec', formspec)
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-- play sound
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minetest.sound_play('x_enchanting_enchant', {
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minetest.sound_play('x_enchanting_enchant', {
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gain = 0.3,
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gain = 0.3,
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pos = pos,
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pos = pos,
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@ -588,6 +641,48 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
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minetest.add_particlespawner(particlespawner_def)
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minetest.add_particlespawner(particlespawner_def)
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end
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end
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function XEnchanting.get_enchantments_for_group(self, item_name, meta_enchantments)
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local enchantment_defs = table.copy(self.enchantment_defs)
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local group_enchantments = {}
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local total_cost = 0
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if meta_enchantments and #meta_enchantments > 0 then
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enchantment_defs = {}
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for i, def in pairs(meta_enchantments) do
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if self.enchantment_defs[def.id] then
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enchantment_defs[def.id] = self.enchantment_defs[def.id]
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end
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end
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end
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for enchantment_id, enchantment_def in pairs(enchantment_defs) do
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local is_group_compatible = false
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if not enchantment_def.groups then
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group_enchantments[enchantment_id] = enchantment_def
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is_group_compatible = true
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else
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for i, group in ipairs(enchantment_def.groups) do
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if minetest.get_item_group(item_name, group) > 0 then
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group_enchantments[enchantment_id] = enchantment_def
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is_group_compatible = true
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break
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end
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end
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end
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if not is_group_compatible then
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total_cost = total_cost + 1
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end
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end
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return {
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group_enchantments = group_enchantments,
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writing_table_cost = total_cost
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}
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end
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function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
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function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
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local p_name = player:get_player_name()
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local p_name = player:get_player_name()
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local randomseed = self.player_seeds[p_name] or self:get_randomseed()
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local randomseed = self.player_seeds[p_name] or self:get_randomseed()
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@ -907,3 +1002,338 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
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return table.concat(formspec, '')
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return table.concat(formspec, '')
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end
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end
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function XEnchanting.get_writing_table_total_data(self, props)
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local inv = props.inv
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-- item
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local stack_item = inv:get_stack('item', 1)
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local stack_item_meta = stack_item:get_meta()
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local table_uses_item = stack_item_meta:get_int('x_enchanting_writing_table_uses')
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print('table_uses_item', table_uses_item)
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local prior_use_penalty_item = 2 ^ table_uses_item - 1
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local enchantments_item = minetest.deserialize(stack_item_meta:get_string('x_enchanting')) or {}
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-- sacrifice
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local stack_sacrifice = inv:get_stack('sacrifice', 1)
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local stack_sacrifice_meta = stack_sacrifice:get_meta()
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local table_uses_sacrifice = stack_sacrifice_meta:get_int('x_enchanting_writing_table_uses')
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print('table_uses_sacrifice', table_uses_sacrifice)
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local prior_use_penalty_sacrifice = 2 ^ table_uses_sacrifice - 1
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local enchantments_sacrifice = minetest.deserialize(stack_sacrifice_meta:get_string('x_enchanting')) or {}
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local new_x_enchanting_writing_table_uses = table_uses_item
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if table_uses_sacrifice > new_x_enchanting_writing_table_uses then
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new_x_enchanting_writing_table_uses = table_uses_sacrifice
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end
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print('enchantments_sacrifice', dump(enchantments_sacrifice))
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local result_data = {
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-- Prior Work penalties of both target and sacrifice.
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total_cost = prior_use_penalty_item + prior_use_penalty_sacrifice,
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show_total_cost = true,
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show_crossed_arrow = false
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}
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if stack_sacrifice:is_empty() or stack_item:is_empty() then
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result_data.show_total_cost = false
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if not (stack_sacrifice:is_empty() and stack_item:is_empty()) then
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result_data.show_crossed_arrow = true
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||||||
|
inv:set_stack('result', 1, ItemStack(''))
|
||||||
|
end
|
||||||
|
|
||||||
|
return result_data
|
||||||
|
end
|
||||||
|
|
||||||
|
-- total cost
|
||||||
|
-- If the sacrifice has enchantments, the enchantment cost.
|
||||||
|
-- get enchantment defs for item group
|
||||||
|
-- Add one level cost for every incompatible enchantment on the target
|
||||||
|
local enchantment_defs_for_group = self:get_enchantments_for_group(stack_item:get_name(), enchantments_sacrifice)
|
||||||
|
local possible_enchantments_defs = enchantment_defs_for_group.group_enchantments
|
||||||
|
|
||||||
|
result_data.total_cost = result_data.total_cost + enchantment_defs_for_group.writing_table_cost
|
||||||
|
|
||||||
|
-- remove incompatible enchantments
|
||||||
|
-- Add one level cost for every incompatible enchantment on the target
|
||||||
|
for enchanment_id, enchanment_def in pairs(table.copy(possible_enchantments_defs)) do
|
||||||
|
if enchanment_def.incompatible then
|
||||||
|
for _, enchantment in ipairs(enchantments_item) do
|
||||||
|
if table.indexof(enchanment_def.incompatible, enchantment.id) ~= -1 then
|
||||||
|
possible_enchantments_defs[enchanment_id] = nil
|
||||||
|
result_data.total_cost = result_data.total_cost + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- reduce/sync current sacrifice enchantmets
|
||||||
|
local enchantments_sacrifice_copy = table.copy(enchantments_sacrifice)
|
||||||
|
enchantments_sacrifice = {}
|
||||||
|
|
||||||
|
for i, enchantment in ipairs(enchantments_sacrifice_copy) do
|
||||||
|
if possible_enchantments_defs[enchantment.id] then
|
||||||
|
table.insert(enchantments_sacrifice, enchantment)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
print('enchantments_sacrifice', dump(enchantments_sacrifice))
|
||||||
|
print('enchantments_item', dump(enchantments_item))
|
||||||
|
local final_enchantments = {}
|
||||||
|
|
||||||
|
-- If the enchantment is compatible with the existing enchantments on the target:
|
||||||
|
-- add the final level of the enchantment on the resulting item multiplied by the multiplier from the table
|
||||||
|
for i, enchantment_sacrifice in ipairs(enchantments_sacrifice) do
|
||||||
|
local enchantment_upgraded = false
|
||||||
|
local multiplier = possible_enchantments_defs[enchantment_sacrifice.id].multiplier_from_item
|
||||||
|
|
||||||
|
if minetest.get_item_group(stack_sacrifice:get_name(), 'scroll') > 0 then
|
||||||
|
multiplier = possible_enchantments_defs[enchantment_sacrifice.id].multiplier_from_scroll
|
||||||
|
end
|
||||||
|
|
||||||
|
print('multiplier', multiplier)
|
||||||
|
|
||||||
|
for _, enchantment_item in ipairs(enchantments_item) do
|
||||||
|
print(enchantment_item.id .. ' == ' .. enchantment_sacrifice.id)
|
||||||
|
if enchantment_item.id == enchantment_sacrifice.id then
|
||||||
|
-- upgrade
|
||||||
|
print('--- upgrade')
|
||||||
|
print('enchantment_item', dump(enchantment_item))
|
||||||
|
print('enchantment_sacrifice', dump(enchantment_sacrifice))
|
||||||
|
|
||||||
|
if enchantment_sacrifice.level == enchantment_item.level then
|
||||||
|
local new_level = enchantment_sacrifice.level + 1
|
||||||
|
local max_level = #possible_enchantments_defs[enchantment_sacrifice.id].final_level_range
|
||||||
|
|
||||||
|
if new_level > max_level then
|
||||||
|
-- maximum level reached, still add the cost though
|
||||||
|
new_level = max_level
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(final_enchantments, {
|
||||||
|
id = enchantment_sacrifice.id,
|
||||||
|
level = new_level,
|
||||||
|
value = possible_enchantments_defs[enchantment_sacrifice.id].level_def[new_level],
|
||||||
|
secondary = enchantment_sacrifice.secondary,
|
||||||
|
incompatible = enchantment_sacrifice.incompatible
|
||||||
|
})
|
||||||
|
|
||||||
|
-- upgrade 1 level up if not already on max level
|
||||||
|
print(enchantment_item.id, 'upgrade 1 level up')
|
||||||
|
result_data.total_cost = result_data.total_cost + multiplier * new_level
|
||||||
|
elseif enchantment_sacrifice.level > enchantment_item.level then
|
||||||
|
-- upgrade to sacrifice level
|
||||||
|
print(enchantment_item.id, 'upgrade to' .. enchantment_sacrifice.level .. ' levels up')
|
||||||
|
|
||||||
|
table.insert(final_enchantments, {
|
||||||
|
id = enchantment_sacrifice.id,
|
||||||
|
level = enchantment_sacrifice.level,
|
||||||
|
value =
|
||||||
|
possible_enchantments_defs[enchantment_sacrifice.id].level_def[enchantment_sacrifice.level],
|
||||||
|
secondary = enchantment_sacrifice.secondary,
|
||||||
|
incompatible = enchantment_sacrifice.incompatible
|
||||||
|
})
|
||||||
|
|
||||||
|
result_data.total_cost = result_data.total_cost + multiplier * enchantment_sacrifice.level
|
||||||
|
else
|
||||||
|
-- dont change enchantment on item but add cost for it
|
||||||
|
table.insert(final_enchantments, enchantment_item)
|
||||||
|
result_data.total_cost = result_data.total_cost + multiplier * enchantment_item.level
|
||||||
|
end
|
||||||
|
|
||||||
|
enchantment_upgraded = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not enchantment_upgraded then
|
||||||
|
-- add
|
||||||
|
print('--- add')
|
||||||
|
print('enchantment_sacrifice', dump(enchantment_sacrifice))
|
||||||
|
|
||||||
|
table.insert(final_enchantments, enchantment_sacrifice)
|
||||||
|
result_data.total_cost = result_data.total_cost + multiplier * enchantment_sacrifice.level
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
print('final_enchantments 1', dump(final_enchantments))
|
||||||
|
|
||||||
|
if #final_enchantments == 0 then
|
||||||
|
result_data.show_total_cost = false
|
||||||
|
result_data.show_crossed_arrow = true
|
||||||
|
inv:set_stack('result', 1, ItemStack(''))
|
||||||
|
|
||||||
|
return result_data
|
||||||
|
end
|
||||||
|
|
||||||
|
-- add remaining enchantments from the item
|
||||||
|
for i, enchantment_item in ipairs(enchantments_item) do
|
||||||
|
local has_item = false
|
||||||
|
for j, enchantment_sacrifice in ipairs(enchantments_sacrifice) do
|
||||||
|
if enchantment_item.id == enchantment_sacrifice.id then
|
||||||
|
has_item = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not has_item then
|
||||||
|
table.insert(final_enchantments, enchantment_item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
print('final_enchantments 2', dump(final_enchantments))
|
||||||
|
|
||||||
|
|
||||||
|
if inv:is_empty('item') and not inv:is_empty('sacrifice')
|
||||||
|
or inv:is_empty('sacrifice') and not inv:is_empty('item')
|
||||||
|
or inv:is_empty('trade')
|
||||||
|
or #final_enchantments == 0
|
||||||
|
then
|
||||||
|
result_data.show_crossed_arrow = true
|
||||||
|
inv:set_stack('result', 1, ItemStack(''))
|
||||||
|
end
|
||||||
|
|
||||||
|
if inv:is_empty('item') or inv:is_empty('sacrifice')
|
||||||
|
or #final_enchantments == 0
|
||||||
|
then
|
||||||
|
result_data.show_total_cost = false
|
||||||
|
end
|
||||||
|
|
||||||
|
result_data.enchantments = final_enchantments
|
||||||
|
|
||||||
|
print('result_data', dump(result_data))
|
||||||
|
|
||||||
|
local tool_cap_data = self:get_enchanted_tool_capabilities(
|
||||||
|
minetest.registered_tools[stack_item:get_name()] or minetest.registered_craftitems[stack_item:get_name()],
|
||||||
|
final_enchantments
|
||||||
|
)
|
||||||
|
local descriptions = self:get_enchanted_descriptions(final_enchantments)
|
||||||
|
local stack_result = ItemStack(stack_item:to_table())
|
||||||
|
local stack_result_meta = stack_result:get_meta()
|
||||||
|
|
||||||
|
print('short_description', stack_result:get_short_description())
|
||||||
|
|
||||||
|
if not stack_item:is_empty() and minetest.get_item_group(stack_item:get_name(), 'scroll') == 0 then
|
||||||
|
-- for i, enchantment in ipairs(final_enchantments) do
|
||||||
|
-- stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
|
||||||
|
-- end
|
||||||
|
|
||||||
|
print('tool_cap_data', dump(tool_cap_data))
|
||||||
|
print('stack_result', dump(stack_result:to_table()))
|
||||||
|
stack_result_meta:set_tool_capabilities(tool_cap_data)
|
||||||
|
end
|
||||||
|
|
||||||
|
print('new_x_enchanting_writing_table_uses 1', new_x_enchanting_writing_table_uses)
|
||||||
|
stack_result_meta:set_int('x_enchanting_writing_table_uses', new_x_enchanting_writing_table_uses + 1)
|
||||||
|
print('new_x_enchanting_writing_table_uses 2', stack_result_meta:get_int('x_enchanting_writing_table_uses'))
|
||||||
|
stack_result_meta:set_string(
|
||||||
|
'description',
|
||||||
|
stack_result:get_short_description() .. '\n' .. descriptions.enchantments_desc
|
||||||
|
)
|
||||||
|
stack_result_meta:set_string('x_enchanting', minetest.serialize(final_enchantments))
|
||||||
|
|
||||||
|
inv:set_stack('result', 1, stack_result)
|
||||||
|
|
||||||
|
return result_data
|
||||||
|
end
|
||||||
|
|
||||||
|
function XEnchanting.get_formspec_writing_table(self, pos, props)
|
||||||
|
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
|
||||||
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
---@diagnostic disable-next-line: codestyle-check
|
||||||
|
local model_scroll_open = 'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. self.scroll_animations.scroll_open_idle[1].x .. ',' .. self.scroll_animations.scroll_open_idle[1].y .. ';0]'
|
||||||
|
---@diagnostic disable-next-line: codestyle-check
|
||||||
|
local model_scroll_closed = 'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. self.scroll_animations.scroll_closed_idle[1].x .. ',' .. self.scroll_animations.scroll_closed_idle[1].y .. ';0]'
|
||||||
|
local model_scroll_is_open
|
||||||
|
|
||||||
|
local player_name = props.player_name
|
||||||
|
local data = props.data or {}
|
||||||
|
local show_crossed_arrow = props.data.show_crossed_arrow
|
||||||
|
local show_total_cost = props.data.show_total_cost
|
||||||
|
|
||||||
|
local formspec = {
|
||||||
|
'size[8,9]',
|
||||||
|
'bgcolor[#080808BB;true]',
|
||||||
|
'listcolors[#FFFFFF00;#FFFFFF1A;#FFFFFF00;#30434C;#FFF]',
|
||||||
|
get_formspec_bg(player_name),
|
||||||
|
'style_type[label;font=mono,bold]',
|
||||||
|
'style[slot_1,slot_2,slot_3;font=mono,bold;textcolor=#4D413A]',
|
||||||
|
'label[0, 0;' .. S('Enchant') .. ']',
|
||||||
|
-- item
|
||||||
|
'list[nodemeta:' .. spos .. ';item;2.75, 0.5;1, 1;]',
|
||||||
|
'image[2.75, 0.5;1,1;x_enchanting_gui_paper_bg.png]',
|
||||||
|
'image[3.75, 0.5;1,1;x_enchanting_gui_plus_icon.png]',
|
||||||
|
-- sacrifice
|
||||||
|
'list[nodemeta:' .. spos .. ';sacrifice;4.75, 0.5;1, 1;]',
|
||||||
|
'image[4.75, 0.5;1,1;x_enchanting_gui_paper_scroll_bg.png]',
|
||||||
|
show_crossed_arrow and 'image[5.75, 0.5;1,1;x_enchanting_gui_arrow_right_crossed_icon.png]'
|
||||||
|
or 'image[5.75, 0.5;1,1;x_enchanting_gui_arrow_right_icon.png]',
|
||||||
|
-- result
|
||||||
|
'list[nodemeta:' .. spos .. ';result;6.75, 0.5;1, 1;]',
|
||||||
|
'image[6.75, 0.5;1,1;x_enchanting_gui_paper_bg.png]',
|
||||||
|
-- trade
|
||||||
|
'list[nodemeta:' .. spos .. ';trade;6.75, 1.5;1, 1;]',
|
||||||
|
'image[6.75, 1.5;1,1;x_enchanting_gui_paper_trade_bg.png]',
|
||||||
|
-- inventories
|
||||||
|
'list[current_player;main;0, 4.85;8, 1;]',
|
||||||
|
'list[current_player;main;0, 6.08;8, 3;8]',
|
||||||
|
'listring[nodemeta:' .. spos .. ';trade]',
|
||||||
|
'listring[current_player;main]',
|
||||||
|
'listring[nodemeta:' .. spos .. ';sacrifice]',
|
||||||
|
'listring[current_player;main]',
|
||||||
|
'listring[nodemeta:' .. spos .. ';item]',
|
||||||
|
'listring[current_player;main]',
|
||||||
|
}
|
||||||
|
|
||||||
|
formspec[#formspec + 1] = get_hotbar_bg(0, 4.85)
|
||||||
|
formspec[#formspec + 1] = get_list_bg(0, 6.08)
|
||||||
|
|
||||||
|
if show_total_cost then
|
||||||
|
formspec[#formspec + 1] = 'style_type[label;font=mono,bold;textcolor=#4D413A]'
|
||||||
|
formspec[#formspec + 1] = 'label[3.125, 1.5;' .. S('Cost') .. ': ' .. data.total_cost .. ']'
|
||||||
|
end
|
||||||
|
|
||||||
|
-- -- data
|
||||||
|
-- if data then
|
||||||
|
-- for i, slot in ipairs(data.slots) do
|
||||||
|
-- if #slot.final_enchantments > 0 then
|
||||||
|
-- -- show buttons with content
|
||||||
|
|
||||||
|
-- if inv:get_stack('trade', 1):get_count() >= i then
|
||||||
|
-- ---@diagnostic disable-next-line: codestyle-check
|
||||||
|
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||||
|
-- else
|
||||||
|
-- ---@diagnostic disable-next-line: codestyle-check
|
||||||
|
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- formspec[#formspec + 1] = 'image[2.3,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||||
|
-- else
|
||||||
|
-- -- disabled buttons
|
||||||
|
-- ---@diagnostic disable-next-line: codestyle-check
|
||||||
|
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- model_scroll_is_open = true
|
||||||
|
-- else
|
||||||
|
-- for i = 1, 3, 1 do
|
||||||
|
-- -- disabled buttons
|
||||||
|
-- ---@diagnostic disable-next-line: codestyle-check
|
||||||
|
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- model_scroll_is_open = false
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- if model_scroll_is_open then
|
||||||
|
-- formspec[#formspec + 1] = model_scroll_open
|
||||||
|
-- else
|
||||||
|
-- formspec[#formspec + 1] = model_scroll_closed
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- self.form_context[player_name] = {
|
||||||
|
-- data = data,
|
||||||
|
-- pos = pos
|
||||||
|
-- }
|
||||||
|
|
||||||
|
return table.concat(formspec, '')
|
||||||
|
end
|
||||||
|
BIN
assets/x_enchanting_writing_table.xcf
Normal file
10
init.lua
@ -6,6 +6,7 @@ local mod_start_time = minetest.get_us_time()
|
|||||||
|
|
||||||
dofile(path .. '/api.lua')
|
dofile(path .. '/api.lua')
|
||||||
dofile(path .. '/table.lua')
|
dofile(path .. '/table.lua')
|
||||||
|
dofile(path .. '/writing_table.lua')
|
||||||
|
|
||||||
---Check if string X starts with string Y
|
---Check if string X starts with string Y
|
||||||
---@param str string
|
---@param str string
|
||||||
@ -19,7 +20,14 @@ minetest.register_on_mods_loaded(function()
|
|||||||
-- Tools override
|
-- Tools override
|
||||||
for name, tool_def in pairs(minetest.registered_tools) do
|
for name, tool_def in pairs(minetest.registered_tools) do
|
||||||
if XEnchanting:has_tool_group(name) then
|
if XEnchanting:has_tool_group(name) then
|
||||||
XEnchanting:set_tool_enchantability(tool_def)
|
XEnchanting:set_enchantability(tool_def)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Craft items override
|
||||||
|
for name, tool_def in pairs(minetest.registered_craftitems) do
|
||||||
|
if XEnchanting:has_tool_group(name) then
|
||||||
|
XEnchanting:set_enchantability(tool_def)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -107,7 +107,7 @@ minetest.register_node('x_enchanting:table', {
|
|||||||
local data = XEnchanting:get_enchantment_data(
|
local data = XEnchanting:get_enchantment_data(
|
||||||
clicker,
|
clicker,
|
||||||
#bookshelfs,
|
#bookshelfs,
|
||||||
minetest.registered_tools[item_stack:get_name()]
|
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||||
)
|
)
|
||||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||||
|
|
||||||
@ -352,7 +352,7 @@ minetest.register_node('x_enchanting:table', {
|
|||||||
local data = XEnchanting:get_enchantment_data(
|
local data = XEnchanting:get_enchantment_data(
|
||||||
player,
|
player,
|
||||||
#bookshelfs,
|
#bookshelfs,
|
||||||
minetest.registered_tools[item_stack:get_name()]
|
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||||
)
|
)
|
||||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||||
|
|
||||||
@ -387,7 +387,7 @@ minetest.register_node('x_enchanting:table', {
|
|||||||
local data = XEnchanting:get_enchantment_data(
|
local data = XEnchanting:get_enchantment_data(
|
||||||
player,
|
player,
|
||||||
#bookshelfs,
|
#bookshelfs,
|
||||||
minetest.registered_tools[item_stack:get_name()]
|
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||||
)
|
)
|
||||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||||
|
|
||||||
@ -455,7 +455,7 @@ minetest.register_node('x_enchanting:table', {
|
|||||||
})
|
})
|
||||||
|
|
||||||
----
|
----
|
||||||
--- Entity (Scroll)
|
--- Entity - Scroll
|
||||||
----
|
----
|
||||||
|
|
||||||
minetest.register_entity('x_enchanting:table_scroll', {
|
minetest.register_entity('x_enchanting:table_scroll', {
|
||||||
|
BIN
textures/x_enchanting_gui_arrow_right_crossed_icon.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
textures/x_enchanting_gui_arrow_right_icon.png
Normal file
After Width: | Height: | Size: 121 B |
BIN
textures/x_enchanting_gui_paper_bg.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
textures/x_enchanting_gui_paper_scroll_bg.png
Normal file
After Width: | Height: | Size: 163 B |
BIN
textures/x_enchanting_gui_paper_trade_bg.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
textures/x_enchanting_gui_plus_icon.png
Normal file
After Width: | Height: | Size: 103 B |
BIN
textures/x_enchanting_scroll_item.png
Normal file
After Width: | Height: | Size: 184 B |
BIN
textures/x_enchanting_writing_table_bottom.png
Normal file
After Width: | Height: | Size: 638 B |
BIN
textures/x_enchanting_writing_table_front.png
Normal file
After Width: | Height: | Size: 711 B |
BIN
textures/x_enchanting_writing_table_side.png
Normal file
After Width: | Height: | Size: 608 B |
BIN
textures/x_enchanting_writing_table_top.png
Normal file
After Width: | Height: | Size: 779 B |
@ -16,6 +16,7 @@
|
|||||||
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
||||||
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
||||||
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
||||||
|
---@field registered_craftitems table<string, table> Map of registered craft items, indexed by name
|
||||||
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
||||||
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
||||||
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
||||||
@ -93,6 +94,7 @@
|
|||||||
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
||||||
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||||
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
||||||
|
---@field itemstring_with_palette fun(item: string | ItemStack, palette_index: integer): string returns an item string. Creates an item string which contains palette index information for hardware colorization. You can use the returned string as an output in a craft recipe. `item`: the item stack which becomes colored. Can be in string, table and native form. `palette_index`: this index is added to the item stack
|
||||||
---@field get_player_information fun(player_name: string): table Table containing information about a player
|
---@field get_player_information fun(player_name: string): table Table containing information about a player
|
||||||
|
|
||||||
---Minetest settings
|
---Minetest settings
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
---@field walkable boolean If true, objects collide with node.
|
---@field walkable boolean If true, objects collide with node.
|
||||||
---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil
|
---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil
|
||||||
---@field paramtype2 string
|
---@field paramtype2 string
|
||||||
|
---@field palette string Image
|
||||||
---@field can_dig fun(pos: Vector, player?: ObjectRef): boolean | nil Returns true if node can be dug, or false if not.default: nil
|
---@field can_dig fun(pos: Vector, player?: ObjectRef): boolean | nil Returns true if node can be dug, or false if not.default: nil
|
||||||
---@field on_rotate fun(pos: Vector, node: table, user: ObjectRef, mode: table, new_param2: string): boolean Only for screwdriver mod.
|
---@field on_rotate fun(pos: Vector, node: table, user: ObjectRef, mode: table, new_param2: string): boolean Only for screwdriver mod.
|
||||||
---@field on_construct fun(pos: Vector): nil Node constructor; called after adding node. Can set up metadata and stuff like that. Not called for bulk node placement (i.e. schematics and VoxelManip). default: nil
|
---@field on_construct fun(pos: Vector): nil Node constructor; called after adding node. Can set up metadata and stuff like that. Not called for bulk node placement (i.e. schematics and VoxelManip). default: nil
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
|
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
|
||||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
|
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
|
||||||
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
|
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
|
||||||
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
---@field set_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
|
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
|
||||||
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
|
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
|
||||||
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||||
@ -50,5 +50,5 @@
|
|||||||
---@class EnchantmentDataSlot
|
---@class EnchantmentDataSlot
|
||||||
---@field level number
|
---@field level number
|
||||||
---@field final_enchantments Enchantment[]
|
---@field final_enchantments Enchantment[]
|
||||||
---@field tool_cap_data ToolCapabilitiesDef
|
---@field tool_cap_data ToolCapabilitiesDef | nil
|
||||||
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }
|
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }
|
||||||
|
329
writing_table.lua
Normal file
@ -0,0 +1,329 @@
|
|||||||
|
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
|
||||||
|
|
||||||
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
----
|
||||||
|
--- Table Node
|
||||||
|
----
|
||||||
|
|
||||||
|
minetest.register_node('x_enchanting:writing_table', {
|
||||||
|
description = S('Writing Table'),
|
||||||
|
short_description = S('Writing Table'),
|
||||||
|
---top, bottom, sides...front
|
||||||
|
tiles = {
|
||||||
|
'x_enchanting_writing_table_top.png',
|
||||||
|
'x_enchanting_writing_table_bottom.png',
|
||||||
|
'x_enchanting_writing_table_side.png',
|
||||||
|
'x_enchanting_writing_table_side.png',
|
||||||
|
'x_enchanting_writing_table_side.png',
|
||||||
|
'x_enchanting_writing_table_front.png'
|
||||||
|
},
|
||||||
|
paramtype = 'light',
|
||||||
|
paramtype2 = 'facedir',
|
||||||
|
walkable = true,
|
||||||
|
wield_scale = { x = 2, y = 2, z = 2 },
|
||||||
|
sounds = {
|
||||||
|
footstep = {
|
||||||
|
name = 'x_enchanting_scroll',
|
||||||
|
gain = 0.2
|
||||||
|
},
|
||||||
|
dug = {
|
||||||
|
name = 'x_enchanting_scroll',
|
||||||
|
gain = 1.0
|
||||||
|
},
|
||||||
|
place = {
|
||||||
|
name = 'x_enchanting_scroll',
|
||||||
|
gain = 1.0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||||
|
mod_origin = 'x_enchanting',
|
||||||
|
---@param pos Vector
|
||||||
|
on_construct = function(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
|
||||||
|
meta:set_string('infotext', S('Writing Table'))
|
||||||
|
meta:set_string('owner', '')
|
||||||
|
inv:set_size('item', 1)
|
||||||
|
inv:set_size('sacrifice', 1)
|
||||||
|
inv:set_size('result', 1)
|
||||||
|
inv:set_size('trade', 1)
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param placer ObjectRef | nil
|
||||||
|
---@param itemstack ItemStack
|
||||||
|
---@param pointed_thing PointedThingDef
|
||||||
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
|
||||||
|
if not placer then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_name = placer:get_player_name()
|
||||||
|
|
||||||
|
local props = {
|
||||||
|
player_name = player_name
|
||||||
|
}
|
||||||
|
|
||||||
|
meta:set_string('owner', player_name)
|
||||||
|
meta:set_string('infotext', S('Writing Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
|
||||||
|
|
||||||
|
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||||
|
meta:set_string('formspec', formspec)
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param node NodeDef
|
||||||
|
---@param clicker ObjectRef
|
||||||
|
---@param itemstack ItemStack
|
||||||
|
---@param pointed_thing? PointedThingDef
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local p_name = clicker:get_player_name()
|
||||||
|
local props = {
|
||||||
|
player_name = p_name,
|
||||||
|
inv = inv
|
||||||
|
}
|
||||||
|
|
||||||
|
if minetest.is_protected(pos, p_name) then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.sound_play('x_enchanting_scroll', {
|
||||||
|
gain = 0.3,
|
||||||
|
pos = pos,
|
||||||
|
max_hear_distance = 10
|
||||||
|
}, true)
|
||||||
|
|
||||||
|
local data = XEnchanting:get_writing_table_total_data(props)
|
||||||
|
|
||||||
|
props.data = data
|
||||||
|
|
||||||
|
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||||
|
meta:set_string('formspec', formspec)
|
||||||
|
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param intensity? number
|
||||||
|
---@return table | nil
|
||||||
|
on_blast = function(pos, intensity)
|
||||||
|
if minetest.is_protected(pos, '') then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local drops = {}
|
||||||
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
local stack_item = inv:get_stack('item', 1)
|
||||||
|
local stack_sacrifice = inv:get_stack('sacrifice', 1)
|
||||||
|
local stack_result = inv:get_stack('result', 1)
|
||||||
|
local stack_trade = inv:get_stack('trade', 1)
|
||||||
|
|
||||||
|
if not stack_item:is_empty() then
|
||||||
|
drops[#drops + 1] = stack_item:to_table()
|
||||||
|
end
|
||||||
|
|
||||||
|
if not stack_sacrifice:is_empty() then
|
||||||
|
drops[#drops + 1] = stack_sacrifice:to_table()
|
||||||
|
end
|
||||||
|
|
||||||
|
if not stack_result:is_empty() then
|
||||||
|
drops[#drops + 1] = stack_result:to_table()
|
||||||
|
end
|
||||||
|
|
||||||
|
if not stack_trade:is_empty() then
|
||||||
|
drops[#drops + 1] = stack_trade:to_table()
|
||||||
|
end
|
||||||
|
|
||||||
|
drops[#drops + 1] = 'x_enchanting:writing_table'
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
|
||||||
|
return drops
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param player? ObjectRef
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
if not player then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
|
||||||
|
return inv:is_empty('item')
|
||||||
|
and inv:is_empty('sacrifice')
|
||||||
|
and inv:is_empty('result')
|
||||||
|
and inv:is_empty('trade')
|
||||||
|
and not minetest.is_protected(pos, player:get_player_name())
|
||||||
|
end,
|
||||||
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
return false
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param listname string
|
||||||
|
---@param index number
|
||||||
|
---@param stack ItemStack
|
||||||
|
---@param player ObjectRef
|
||||||
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
print('allow_metadata_inventory_put')
|
||||||
|
local st_name = stack:get_name()
|
||||||
|
local st_meta = stack:get_meta()
|
||||||
|
|
||||||
|
if listname == 'result' then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if listname == 'item'
|
||||||
|
and (st_meta:get_int('is_enchanted') > 0 or minetest.get_item_group(st_name, 'scroll') > 0)
|
||||||
|
then
|
||||||
|
return stack:get_count()
|
||||||
|
elseif listname == 'sacrifice'
|
||||||
|
and st_meta:get_int('is_enchanted') > 0
|
||||||
|
and minetest.get_item_group(st_name, 'scroll') > 0
|
||||||
|
then
|
||||||
|
return stack:get_count()
|
||||||
|
elseif listname == 'trade'
|
||||||
|
and (
|
||||||
|
st_name == 'default:mese_crystal'
|
||||||
|
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
|
||||||
|
)
|
||||||
|
then
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
|
||||||
|
return 0
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param listname string
|
||||||
|
---@param index number
|
||||||
|
---@param stack ItemStack
|
||||||
|
---@param player ObjectRef
|
||||||
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
print('allow_metadata_inventory_take')
|
||||||
|
local st_name = stack:get_name()
|
||||||
|
|
||||||
|
if listname == 'item' then
|
||||||
|
return stack:get_count()
|
||||||
|
elseif listname == 'sacrifice' then
|
||||||
|
return stack:get_count()
|
||||||
|
elseif listname == 'result' then
|
||||||
|
return stack:get_count()
|
||||||
|
elseif listname == 'trade'
|
||||||
|
and (
|
||||||
|
st_name == 'default:mese_crystal'
|
||||||
|
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
|
||||||
|
)
|
||||||
|
then
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
|
||||||
|
return 0
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param from_list string
|
||||||
|
---@param from_index number
|
||||||
|
---@param to_list string
|
||||||
|
---@param to_index number
|
||||||
|
---@param count number
|
||||||
|
---@param player ObjectRef
|
||||||
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
print('allow_metadata_inventory_move')
|
||||||
|
print('allow_metadata_inventory_move')
|
||||||
|
print('from_list', from_index, from_list)
|
||||||
|
print('to_list', to_index, to_list)
|
||||||
|
|
||||||
|
if (to_list == 'item' or to_list == 'sacrifice')
|
||||||
|
and (from_list == 'item' or from_list == 'sacrifice')
|
||||||
|
then
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
|
||||||
|
return 0
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param listname string
|
||||||
|
---@param index number
|
||||||
|
---@param stack ItemStack
|
||||||
|
---@param player ObjectRef
|
||||||
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
print('on_metadata_inventory_put')
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local props = {
|
||||||
|
player_name = player:get_player_name(),
|
||||||
|
inv = inv
|
||||||
|
}
|
||||||
|
|
||||||
|
local data = XEnchanting:get_writing_table_total_data(props)
|
||||||
|
|
||||||
|
props.data = data
|
||||||
|
|
||||||
|
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||||
|
meta:set_string('formspec', formspec)
|
||||||
|
end,
|
||||||
|
---@param pos Vector
|
||||||
|
---@param listname string
|
||||||
|
---@param index number
|
||||||
|
---@param stack ItemStack
|
||||||
|
---@param player ObjectRef
|
||||||
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
print('on_metadata_inventory_take')
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
|
||||||
|
if listname == 'result' then
|
||||||
|
inv:set_stack('item', 1, ItemStack(''))
|
||||||
|
inv:set_stack('sacrifice', 1, ItemStack(''))
|
||||||
|
inv:set_stack('result', 1, ItemStack(''))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local props = {
|
||||||
|
player_name = player:get_player_name(),
|
||||||
|
inv = inv
|
||||||
|
}
|
||||||
|
|
||||||
|
local data = XEnchanting:get_writing_table_total_data(props)
|
||||||
|
|
||||||
|
props.data = data
|
||||||
|
|
||||||
|
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||||
|
meta:set_string('formspec', formspec)
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
print('on_metadata_inventory_move')
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local props = {
|
||||||
|
player_name = player:get_player_name(),
|
||||||
|
inv = inv
|
||||||
|
}
|
||||||
|
|
||||||
|
local data = XEnchanting:get_writing_table_total_data(props)
|
||||||
|
|
||||||
|
props.data = data
|
||||||
|
|
||||||
|
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||||
|
meta:set_string('formspec', formspec)
|
||||||
|
end,
|
||||||
|
-- form receive fields
|
||||||
|
---@param pos Vector
|
||||||
|
---@param formname string
|
||||||
|
---@param fields table
|
||||||
|
---@param sender ObjectRef
|
||||||
|
on_receive_fields = function(pos, formname, fields, sender)
|
||||||
|
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Scroll Item
|
||||||
|
minetest.register_craftitem('x_enchanting:scroll_item', {
|
||||||
|
description = S('Scroll'),
|
||||||
|
short_description = S('Scroll'),
|
||||||
|
inventory_image = 'x_enchanting_scroll_item.png^[colorize:#8F00FF:60',
|
||||||
|
wield_image = 'x_enchanting_scroll_item.png^[transformFXR90^[colorize:#8F00FF:60',
|
||||||
|
groups = { scroll = 1, flammable = 3 },
|
||||||
|
stack_max = 1
|
||||||
|
})
|