forked from mtcontrib/x_enchanting
Add looting and make fortune drop more stuff, implement incompatible enchantments
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@ -15,6 +15,7 @@
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---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
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---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
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---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
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---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
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---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
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---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
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---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
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@ -27,6 +27,7 @@
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---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
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---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
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---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
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---@field _next_state string Only for x_farming composter
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---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
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---@class NodeTilesDef
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@ -6,3 +6,4 @@
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---Table helpers
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---@class TableAbstract
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---@field copy fun(table: table): table returns a deep copy of `table`
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---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
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@ -14,6 +14,7 @@
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---@field form_context table<string, FormContextDef> Additional form data for player.
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---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
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---@field player_seeds table<string, number | integer>
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---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
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---Enchantment definition
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@ -24,6 +25,7 @@
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---@field weight number Enchantment weight
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---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
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---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
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---@field incompatible string[] | nil List of incompatible enchantments
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---Form context
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@ -41,6 +43,7 @@
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---@field value number Value of the enchantment based on level
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---@field level number Level of the enchantment
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---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
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---@field incompatible string[] | nil List of incompatible enchantments
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---@class EnchantmentDataSlot
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