Add translations

This commit is contained in:
Juraj Vajda 2022-11-09 18:31:12 -05:00
parent 4b795b7ed3
commit d27a607543
8 changed files with 528 additions and 30 deletions

View File

@ -21,7 +21,8 @@
"/docs", "/docs",
"/bin" "/bin"
], ],
"checkThirdParty": false "checkThirdParty": false,
"useGitIgnore": true
}, },
"typeFormat": { "typeFormat": {
"config": { "config": {
@ -55,7 +56,9 @@
"ignoredFiles": "Disable", "ignoredFiles": "Disable",
"libraryFiles": "Disable", "libraryFiles": "Disable",
"neededFileStatus": { "neededFileStatus": {
"codestyle-check": "Any" "codestyle-check": "Opened",
"param-type-mismatch": "Opened",
"assign-type-mismatch": "Opened"
}, },
"disableScheme": [ "disableScheme": [
"git", "git",

27
api.lua
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@ -1,5 +1,7 @@
default = minetest.global_exists('default') and default --[[@as MtgDefault]] default = minetest.global_exists('default') and default --[[@as MtgDefault]]
local S = minetest.get_translator(minetest.get_current_modname())
---@type XEnchanting ---@type XEnchanting
XEnchanting = { XEnchanting = {
tools_enchantability = { tools_enchantability = {
@ -50,7 +52,7 @@ XEnchanting = {
-- Living things like animals and the player. This could imply -- Living things like animals and the player. This could imply
-- some blood effects when hitting -- some blood effects when hitting
sharpness = { sharpness = {
name = 'Sharpness', name = S('Sharpness'),
-- what level should be taken, `level = min/max values` -- what level should be taken, `level = min/max values`
final_level_range = { final_level_range = {
[1] = { 1, 21 }, [1] = { 1, 21 },
@ -70,7 +72,7 @@ XEnchanting = {
weight = 10 weight = 10
}, },
fortune = { fortune = {
name = 'Fortune', name = S('Fortune'),
-- what level should be taken, `level = min/max values` -- what level should be taken, `level = min/max values`
final_level_range = { final_level_range = {
[1] = { 15, 65 }, [1] = { 15, 65 },
@ -86,7 +88,7 @@ XEnchanting = {
weight = 2 weight = 2
}, },
unbreaking = { unbreaking = {
name = 'Unbreaking', name = S('Unbreaking'),
-- what level should be taken, `level = min/max values` -- what level should be taken, `level = min/max values`
final_level_range = { final_level_range = {
[1] = { 5, 55 }, [1] = { 5, 55 },
@ -102,7 +104,7 @@ XEnchanting = {
weight = 5 weight = 5
}, },
efficiency = { efficiency = {
name = 'Efficiency', name = S('Efficiency'),
-- what level should be taken, `level = min/max values` -- what level should be taken, `level = min/max values`
final_level_range = { final_level_range = {
[1] = { 1, 51 }, [1] = { 1, 51 },
@ -330,7 +332,7 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
end end
end end
enchantments_desc = '\n' .. minetest.colorize('#AE81FF', 'Enchanted') enchantments_desc = '\n' .. minetest.colorize('#AE81FF', S('Enchanted'))
.. '\n' .. table.concat(enchantments_desc, '\n') .. '\n' .. table.concat(enchantments_desc, '\n')
enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '...?' enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '...?'
@ -353,7 +355,7 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, capabilities, desc
stack_meta:set_tool_capabilities(capabilities) stack_meta:set_tool_capabilities(capabilities)
stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description) stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
stack_meta:set_string('short_description', 'Enchanted ' .. itemstack:get_short_description()) stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
stack_meta:set_int('is_enchanted', 1) stack_meta:set_int('is_enchanted', 1)
inv:set_stack('item', 1, itemstack) inv:set_stack('item', 1, itemstack)
@ -423,7 +425,6 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
-- 2 Find possible enchantments -- 2 Find possible enchantments
---- ----
---@type {["id"]: string, ["value"]: number | table, ["level"]: number}[]
local possible_enchantments = {} local possible_enchantments = {}
-- Get level -- Get level
@ -456,7 +457,6 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
-- 3 Select a set of enchantments from the list -- 3 Select a set of enchantments from the list
---- ----
---@type {["id"]: string, ["value"]: number | table, ["level"]: number}[]
local final_enchantments = {} local final_enchantments = {}
local total_weight = 0 local total_weight = 0
@ -496,11 +496,6 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
return data return data
end end
---Build form
---@param pos Vector
---@param player_name string
---@param data? table
---@return string
function XEnchanting.get_formspec(self, pos, player_name, data) function XEnchanting.get_formspec(self, pos, player_name, data)
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
local inv = minetest.get_meta(pos):get_inventory() local inv = minetest.get_meta(pos):get_inventory()
@ -512,7 +507,7 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
local formspec = { local formspec = {
'size[8,9]', 'size[8,9]',
'label[0, 0;Enchant]', 'label[0, 0;' .. S('Enchant') .. ']',
'list[nodemeta:' .. spos .. ';item;0, 2.5;1, 1;]', 'list[nodemeta:' .. spos .. ';item;0, 2.5;1, 1;]',
'image[1,2.5;1,1;x_enchanting_trade_slot.png;]', 'image[1,2.5;1,1;x_enchanting_trade_slot.png;]',
'list[nodemeta:' .. spos .. ';trade;1, 2.5;1, 1;]', 'list[nodemeta:' .. spos .. ';trade;1, 2.5;1, 1;]',
@ -536,10 +531,10 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
if inv:get_stack('trade', 1):get_count() >= i then if inv:get_stack('trade', 1):get_count() >= i then
---@diagnostic disable-next-line: codestyle-check ---@diagnostic disable-next-line: codestyle-check
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', 'level: ' .. slot.level) .. ']' formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
else else
---@diagnostic disable-next-line: codestyle-check ---@diagnostic disable-next-line: codestyle-check
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', 'level: ' .. slot.level) .. ']' formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
end end
formspec[#formspec + 1] = 'image[2.5,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]' formspec[#formspec + 1] = 'image[2.5,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'

View File

@ -99,7 +99,7 @@ pipelines:
- nvm - nvm
script: script:
- nvm use v17.2.0 - nvm use v17.2.0
- npm run push:ci -- --token=$CONTENT_DB_X_ENCHATING_TOKEN --title=$BITBUCKET_TAG - npm run push:ci -- --token=$CONTENT_DB_X_ENCHANTING_TOKEN --title=$BITBUCKET_TAG
definitions: definitions:
caches: caches:
node-modules: ./node_modules node-modules: ./node_modules

476
i18n.py Executable file
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@ -0,0 +1,476 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate the template file and update the translation files.
# Copy the script into the mod or modpack root folder and run it there.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
# LGPLv2.1+
#
# See https://github.com/minetest-tools/update_translations for
# potential future updates to this script.
from __future__ import print_function
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
from sys import stderr as _stderr
# Running params
params = {"recursive": False,
"help": False,
"mods": False,
"verbose": False,
"folders": [],
"no-old-file": False,
"break-long-lines": False,
"sort": False,
"print-source": False,
"truncate-unused": False,
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"mods": ['--installed-mods', '-m'],
"verbose": ['--verbose', '-v'],
"no-old-file": ['--no-old-file', '-O'],
"break-long-lines": ['--break-long-lines', '-b'],
"sort": ['--sort', '-s'],
"print-source": ['--print-source', '-p'],
"truncate-unused": ['--truncate-unused', '-t'],
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 80
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["mods"])}
run on locally installed modules
{', '.join(options["no-old-file"])}
do not create *.old files
{', '.join(options["sort"])}
sort output strings alphabetically
{', '.join(options["break-long-lines"])}
add extra line breaks before and after long strings
{', '.join(options["print-source"])}
add comments denoting the source file
{', '.join(options["verbose"])}
add output information
{', '.join(options["truncate-unused"])}
delete unused strings from files
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
elif params["recursive"] and params["mods"]:
print("Option --installed-mods is incompatible with --recursive")
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if params["mods"]:
print(f"on all locally installed modules in {os.path.expanduser('~/.minetest/mods/')}")
run_all_subfolders(os.path.expanduser("~/.minetest/mods"))
elif len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_bracketed_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
pattern_lua_bracketed_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
pattern_tr = re.compile(r'(.*?[^@])=(.*)')
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
pattern_po_language_code = re.compile(r'(.*)\.po$')
#attempt to read the mod's name from the mod.conf file or folder name. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
if not os.path.isfile(os.path.join(folder, "modpack.txt")):
folder_name = os.path.basename(folder)
# Special case when run in Minetest's builtin directory
if folder_name == "builtin":
return "__builtin"
else:
return folder_name
else:
return None
return None
#If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# A series of search and replaces that massage a .po file's contents into
# a .tr file's equivalent
def process_po_file(text):
# The first three items are for unused matches
text = re.sub(r'#~ msgid "', "", text)
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
text = re.sub(r'"\n#~ msgstr "', "=", text)
# comment lines
text = re.sub(r'#.*\n', "", text)
# converting msg pairs into "=" pairs
text = re.sub(r'msgid "', "", text)
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
text = re.sub(r'"\nmsgstr "', "=", text)
# various line breaks and escape codes
text = re.sub(r'"\n"', "", text)
text = re.sub(r'"\n', "\n", text)
text = re.sub(r'\\"', '"', text)
text = re.sub(r'\\n', '@n', text)
# remove header text
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
# remove double-spaced lines
text = re.sub(r'\n\n', '\n', text)
return text
# Go through existing .po files and, if a .tr file for that language
# *doesn't* exist, convert it and create it.
# The .tr file that results will subsequently be reprocessed so
# any "no longer used" strings will be preserved.
# Note that "fuzzy" tags will be lost in this process.
def process_po_files(folder, modname):
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
code_match = pattern_po_language_code.match(name)
if code_match == None:
continue
language_code = code_match.group(1)
tr_name = f'{modname}.{language_code}.tr'
tr_file = os.path.join(root, tr_name)
if os.path.exists(tr_file):
if params["verbose"]:
print(f"{tr_name} already exists, ignoring {name}")
continue
fname = os.path.join(root, name)
with open(fname, "r", encoding='utf-8') as po_file:
if params["verbose"]:
print(f"Importing translations from {name}")
text = process_po_file(po_file.read())
with open(tr_file, "wt", encoding='utf-8') as tr_out:
tr_out.write(text)
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name, header_comments):
lOut = [f"# textdomain: {mod_name}"]
if header_comments is not None:
lOut.append(header_comments)
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
if params["sort"]:
sourceList.sort()
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
if params["sort"]:
localizedStrings.sort()
if params["print-source"]:
if lOut[-1] != "":
lOut.append("")
lOut.append(source)
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if params["break-long-lines"] and len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None and comment != "" and not comment.startswith("# textdomain:"):
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if params["break-long-lines"] and len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
if not params["truncate-unused"]:
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n##### not used anymore #####\n")
if params["break-long-lines"] and len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if params["break-long-lines"] and len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name, existing_template[2])
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
#TODO remove comments here
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua_s.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed_s.findall(text):
strings.append(s)
for s in pattern_lua_fs.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed_fs.findall(text):
strings.append(s)
for s in strings:
s = re.sub(r'"\.\.\s+"', "", s)
s = re.sub("@[^@=0-9]", "@@", s)
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
# Returns also header comments in the third return value.
def import_tr_file(tr_file):
dOut = {}
text = None
header_comment = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
if line.startswith("###"):
if header_comment is None and not latest_comment_block is None:
# Save header comments
header_comment = latest_comment_block
# Strip textdomain line
tmp_h_c = ""
for l in header_comment.split('\n'):
if not l.startswith("# textdomain:"):
tmp_h_c += l + '\n'
header_comment = tmp_h_c
# Reset comment block if we hit a header
latest_comment_block = None
continue
elif line.startswith("#"):
# Save the comment we're inside
if not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
dOut[match.group(1)] = outval
return (dOut, text, header_comment)
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file sets
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
for root, dirs, files in os.walk(folder):
for name in files:
if fnmatch.fnmatch(name, "*.lua"):
fname = os.path.join(root, name)
found = read_lua_file_strings(fname)
if params["verbose"]:
print(f"{fname}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(f"### {os.path.basename(fname)} ###")
dOut[s] = sources
if len(dOut) == 0:
return None
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name, tr_import[2])
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
if not params["no-old-file"]:
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
process_po_files(folder, modname)
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print(f"\033[31mUnable to find modname in folder {folder}.\033[0m", file=_stderr)
exit(1)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir() and not f.name.startswith('.')]
for subfolder in subfolders:
update_mod(subfolder)
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir() and not f.name.startswith('.')]:
update_folder(modfolder)
main()

11
locale/template.txt Normal file
View File

@ -0,0 +1,11 @@
# textdomain: x_enchanting
Sharpness=
Fortune=
Unbreaking=
Efficiency=
Enchanted=
Enchant=
level=
Enchanting Table=
owned by=
Scroll of Enchantments=

11
locale/x_enchanting.sk.tr Normal file
View File

@ -0,0 +1,11 @@
# textdomain: x_enchanting
Sharpness=Ostrosť
Fortune=Šťastie
Unbreaking=Nelámavosť
Efficiency=Výkonnosť
Enchanted=Očarený
Enchant=Očarovať
level=level
Enchanting Table=Čarovný stôl
owned by=vlastník
Scroll of Enchantments=Čarovný Zvitok

View File

@ -1,12 +1,14 @@
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]] screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
local S = minetest.get_translator(minetest.get_current_modname())
---- ----
--- Table Node --- Table Node
---- ----
minetest.register_node('x_enchanting:table', { minetest.register_node('x_enchanting:table', {
description = 'Enchating Table', description = S('Enchanting Table'),
short_description = 'Enchating Table', short_description = S('Enchanting Table'),
drawtype = 'mesh', drawtype = 'mesh',
mesh = 'x_enchanting_table.obj', mesh = 'x_enchanting_table.obj',
tiles = { 'x_enchanting_table.png' }, tiles = { 'x_enchanting_table.png' },
@ -46,7 +48,7 @@ minetest.register_node('x_enchanting:table', {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
meta:set_string('infotext', 'Enchating Table') meta:set_string('infotext', S('Enchanting Table'))
meta:set_string('owner', '') meta:set_string('owner', '')
inv:set_size('item', 1) inv:set_size('item', 1)
inv:set_size('trade', 1) inv:set_size('trade', 1)
@ -67,7 +69,7 @@ minetest.register_node('x_enchanting:table', {
local player_name = placer:get_player_name() local player_name = placer:get_player_name()
meta:set_string('owner', player_name) meta:set_string('owner', player_name)
meta:set_string('infotext', 'Enchating Table (owned by ' .. player_name .. ')') meta:set_string('infotext', S('Enchanting Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
end, end,
---@param pos Vector ---@param pos Vector
---@param node NodeDef ---@param node NodeDef
@ -216,7 +218,7 @@ minetest.register_node('x_enchanting:table', {
local bookshelfs = minetest.find_nodes_in_area( local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 }, { x = pos.x - 2, y = pos.y, z = pos.z - 2 },
{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 }, { x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
{ 'default:bookshelf' } { 'default:bookshelf', 'group:bookshelf' }
) )
if #bookshelfs == 0 then if #bookshelfs == 0 then
@ -332,7 +334,7 @@ minetest.register_node('x_enchanting:table', {
local bookshelfs = minetest.find_nodes_in_area( local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 }, { x = pos.x - 2, y = pos.y, z = pos.z - 2 },
{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 }, { x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
{ 'default:bookshelf' } { 'default:bookshelf', 'group:bookshelf' }
) )
local item_stack = inv:get_stack('item', 1) local item_stack = inv:get_stack('item', 1)
@ -360,7 +362,7 @@ minetest.register_node('x_enchanting:table', {
local bookshelfs = minetest.find_nodes_in_area( local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 }, { x = pos.x - 2, y = pos.y, z = pos.z - 2 },
{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 }, { x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
{ 'default:bookshelf' } { 'default:bookshelf', 'group:bookshelf' }
) )
local item_stack = inv:get_stack('item', 1) local item_stack = inv:get_stack('item', 1)
@ -457,7 +459,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
visual_size = { x = 1, y = 1, z = 1 }, visual_size = { x = 1, y = 1, z = 1 },
glow = 1, glow = 1,
pointable = false, pointable = false,
infotext = 'Scroll of Enchantments', infotext = S('Scroll of Enchantments'),
}, },
---@param self table ---@param self table
---@param killer ObjectRef ---@param killer ObjectRef

View File

@ -10,13 +10,13 @@
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantments[]): GetEnchantedToolCapabilitiesReturn Applies enchantments to item tool capabilities. ---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantments[]): GetEnchantedToolCapabilitiesReturn Applies enchantments to item tool capabilities.
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, capabilities: ToolCapabilitiesDef, description: string, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`. ---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, capabilities: ToolCapabilitiesDef, description: string, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
---@field get_enchantment_data fun(self: XEnchanting, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments. ---@field get_enchantment_data fun(self: XEnchanting, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
---@field get_formspec fun(self: XEnchanting, pos, player_name, data): string Builds and returns `formspec` string ---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data?: EnchantmentData): string Builds and returns `formspec` string
---Enchantment definition ---Enchantment definition
---@class EnchantmentDef ---@class EnchantmentDef
---@field name string Readable name of the enchantment ---@field name string Readable name of the enchantment
---@field final_level_range table<number, table<number, number[]>> Level range ---@field final_level_range table<number, number[]> Level range
---@field level_def table<number, number> Level bonus ---@field level_def table<number, number> Level bonus
---@field weight number Enchantment weight ---@field weight number Enchantment weight
---@field randomseed number Math random seed. Will change after item was enchanted. ---@field randomseed number Math random seed. Will change after item was enchanted.
@ -47,7 +47,7 @@
---@class ToolCapData ---@class ToolCapData
---@field enchantments_desc string Masket description before enchating ---@field enchantments_desc string Masket description before enchanting
---@field enchantments_desc_masked string Description added to item description definition after enchanting ---@field enchantments_desc_masked string Description added to item description definition after enchanting
---@field tool_capabilities ToolCapabilitiesDef Modified tool capabilities with applied enchantment ---@field tool_capabilities ToolCapabilitiesDef Modified tool capabilities with applied enchantment