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Author SHA1 Message Date
sys4-fr ba3e5711d0 Add Solanaceae flower that spawn above 64 blocks of altitude 2018-05-14 01:14:01 +02:00
6 changed files with 117 additions and 121 deletions

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@ -1,7 +1,7 @@
## moreflowers
>by sys4
# moreflowers
by sys4
A Minetest mod that add more flowers.
A Minetest mod that add more flowers
This simple mod extend the flowers mod from MT_Game by adding more flowers.

4
depends.txt Normal file
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@ -0,0 +1,4 @@
flowers
farming?
vessels?
bonemeal?

179
init.lua
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@ -9,26 +9,25 @@ local function add_simple_flower(name, desc, box, f_groups)
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node(
"moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
minetest.register_node("moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
local function add_tall_flower(name, desc, box, f_groups)
@ -37,28 +36,27 @@ local function add_tall_flower(name, desc, box, f_groups)
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node(
"moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
visual_scale = 1.3,
wield_scale = {x=1, y=1.5, z=1},
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
minetest.register_node("moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
visual_scale = 1.3,
wield_scale = {x=1, y=1.5, z=1},
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
moreflowers.datas_simple = {
@ -66,7 +64,13 @@ moreflowers.datas_simple = {
"wild_carrot",
"Wild Carrot",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
{flammable = 1}
{flammable = 1},
},
{
"solanaceae",
"Solanaceae",
{-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
{flammable = 1},
},
}
moreflowers.datas_tall = {
@ -90,50 +94,46 @@ end
-- Bunch of flowers
if minetest.get_modpath("farming") then
minetest.register_craftitem(
"moreflowers:bunch", {
description = "Bunch of flowers",
inventory_image = "moreflowers_bunch.png",
})
minetest.register_craft(
{
output = "moreflowers:bunch",
recipe = {
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
{"", "farming:cotton", ""},
},
})
minetest.register_craftitem("moreflowers:bunch", {
description = "Bunch of flowers",
inventory_image = "moreflowers_bunch.png",
})
minetest.register_craft({
output = "moreflowers:bunch",
recipe = {
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
{"", "farming:cotton", ""},
},
})
if minetest.get_modpath("vessels") then
-- Bunch in a vase
minetest.register_node(
"moreflowers:bunch_vase", {
description = "Bunch in a vase",
drawtype = "plantlike",
tiles = {"moreflowers_bunch_vase.png"},
inventory_image = "moreflowers_bunch_vase.png",
wield_image = "moreflowers_bunch_vase.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {dig_immediate = 3, attached_node = 1, falling_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("moreflowers:bunch_vase", {
description = "Bunch in a vase",
drawtype = "plantlike",
tiles = {"moreflowers_bunch_vase.png"},
inventory_image = "moreflowers_bunch_vase.png",
wield_image = "moreflowers_bunch_vase.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {dig_immediate = 3, attached_node = 1, falling_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft(
{
output = "moreflowers:bunch_vase",
type = "shapeless",
recipe = {"moreflowers:bunch", "group:vessel"},
})
minetest.register_craft({
output = "moreflowers:bunch_vase",
type = "shapeless",
recipe = {"moreflowers:bunch", "group:vessel"},
})
end
end
@ -150,15 +150,16 @@ if minetest.get_modpath("bonemeal") and bonemeal then
local flowers = {
"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
"flowers:rose", "flowers:tulip", "flowers:viola", "moreflowers:wild_carrot",
"moreflowers:teosinte",
"moreflowers:teosinte", "moreflowers:solanaceae"
}
if minetest.get_modpath("bakedclay") then
flowers[9] = "bakedclay:delphinium"
flowers[10] = "bakedclay:thistle"
flowers[11] = "bakedclay:lazarus"
flowers[12] = "bakedclay:mannagrass"
flowers[13] = ""
local index = #flowers
flowers[index+1] = "bakedclay:delphinium"
flowers[index+2] = "bakedclay:thistle"
flowers[index+3] = "bakedclay:lazarus"
flowers[index+4] = "bakedclay:mannagrass"
flowers[index+5] = ""
end
@ -173,5 +174,3 @@ if minetest.get_modpath("bonemeal") and bonemeal then
bonemeal:add_deco(dirt_with_grass_deco)
bonemeal:add_deco(dirt_with_dry_grass_deco)
end
minetest.log("action", "[moreflowers] loaded.")

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@ -18,32 +18,12 @@ local function register_mgv6_flower(name)
})
end
--[[local function register_flower(seed, name, biomes_list)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.015,
scale = 0.025,
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "deciduous_forest", "coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "moreflowers:" .. name,
})
end
--]]
function moreflowers.register_mgv6_decorations()
register_mgv6_flower("wild_carrot")
register_mgv6_flower("solanaceae")
end
function moreflowers.register_decorations()
-- register_flower(368, "wild_carrot")
minetest.register_decoration(
{
deco_type = "simple",
@ -57,7 +37,7 @@ function moreflowers.register_decorations()
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "deciduous_forest", "coniferous_forest"},
biomes = {"grassland", "deciduous_forest"},
y_min = 1,
y_max = 31000,
decoration = "moreflowers:wild_carrot",
@ -73,7 +53,25 @@ function moreflowers.register_decorations()
decoration = "moreflowers:teosinte",
height = 1,
})
minetest.register_decoration(
{
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.015,
scale = 0.025,
spread = {x = 200, y = 200, z = 200},
seed = 369,
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "deciduous_forest"},
y_min = 64,
y_max = 31000,
decoration = "moreflowers:solanaceae",
})
end
-- detect mapgen

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@ -1,5 +0,0 @@
name = moreflowers
title = More Flowers
description = This simple mod extend the flowers mod from MT_Game by adding more flowers.
depends = flowers
optional_depends = farming,vessels,bonemeal

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