moreflowers = {} dofile(minetest.get_modpath("moreflowers").."/mapgen.lua") -- flowers registration local function add_simple_flower(name, desc, box, f_groups) f_groups.snappy = 3 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.register_node("moreflowers:" .. name, { description = desc, drawtype = "plantlike", waving = 1, tiles = {"moreflowers_"..name..".png"}, inventory_image = "moreflowers_"..name..".png", wield_image = "moreflowers_"..name..".png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end moreflowers.datas = { { "wild_carrot", "Wild Carrot", {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, {flammable = 1} }, } for _,item in pairs(moreflowers.datas) do add_simple_flower(unpack(item)) end -- Plant spread TODO ? -- Bunch of flowers if minetest.get_modpath("farming") then minetest.register_craftitem("moreflowers:bunch", { description = "Bunch of flowers", inventory_image = "moreflowers_bunch.png", }) minetest.register_craft({ output = "moreflowers:bunch", recipe = { {"group:flower", "group:flower", "group:flower"}, {"group:flower", "group:flower", "group:flower"}, {"", "farming:cotton", ""}, }, }) if minetest.get_modpath("vessels") then -- Bunch in a vase minetest.register_node("moreflowers:bunch_vase", { description = "Bunch in a vase", drawtype = "plantlike", tiles = {"moreflowers_bunch_vase.png"}, inventory_image = "moreflowers_bunch_vase.png", wield_image = "moreflowers_bunch_vase.png", paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, groups = {dig_immediate = 3, attached_node = 1, falling_node = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "moreflowers:bunch_vase", type = "shapeless", recipe = {"moreflowers:bunch", "group:vessel"}, }) end end -- Bonemeal flowers registration for adding dirt decoration if minetest.get_modpath("bonemeal") and bonemeal then local green_grass = { "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "", "" } local dry_grass = { "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5", "", "" } local flowers = { "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:viola", "moreflowers:wild_carrot" } local dirt_with_grass_deco = { {"default:dirt_with_grass", green_grass, flowers} } local dirt_with_dry_grass_deco = { {"default:dirt_with_dry_grass", dry_grass, flowers} } bonemeal:add_deco(dirt_with_grass_deco) bonemeal:add_deco(dirt_with_dry_grass_deco) end