Add SQL abstraction layer

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Dorian Wouters 2017-09-24 16:43:24 +02:00
parent b47400ec41
commit fc093abb9f
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GPG Key ID: 6E9DA8063322434B
2 changed files with 168 additions and 20 deletions

102
abstraction.lua Normal file
View File

@ -0,0 +1,102 @@
local modname = minetest.get_current_modname()
local thismod = _G[modname]
---- Table creation & deletion
function thismod.create_table_sql(name, params)
local lines = {}
for _, coldata in ipairs(params.columns) do
local line = (coldata.name or coldata[1]) .. ' ' .. (coldata.type or coldata[2])
if coldata.notnull then
line = line .. ' NOT NULL'
end
if coldata.autoincrement then
line = line .. ' AUTO_INCREMENT'
end
table.insert(lines, line)
end
table.insert(lines, 'PRIMARY KEY (' .. table.concat(params.pkey, ',') .. ')')
for fkeyname, fkeydata in pairs(params.fkeys or {}) do
table.insert(lines, 'FOREIGN KEY (' .. fkeyname .. ') REFERENCES ' .. fkeydata.table ..
'(' .. fkeydata.column .. ')')
end
for _, ucol in pairs(params.unique or {}) do
if type(ucol) == 'table' then
table.insert(lines, 'UNIQUE (' .. table.concat(ucol, ',') .. ')')
else
table.insert(lines, 'UNIQUE (' .. ucol .. ')')
end
end
return 'CREATE TABLE ' .. name .. ' (' .. table.concat(lines, ',') .. ')'
end
function thismod.create_table(name, params)
thismod.conn:query(thismod.create_table_sql(name, params))
end
function thismod.drop_table_sql(name)
return 'DROP TABLE ' .. name
end
function thismod.drop_table(name)
thismod.conn:query(thismod.drop_table_sql(name))
end
---- INSERT prepare
function thismod.prepare_insert_sql(tablename, colnames)
local qmarks = {}
for i = 1, #colnames do
qmarks[i] = '?'
end
return 'INSERT INTO ' .. tablename .. '(' .. table.concat(colnames, ',') .. ') VALUES (' ..
table.concat(qmarks, ',') .. ')'
end
function thismod.prepare_insert(tablename, cols)
local colnames, coltypes = {}, {}
for _, col in ipairs(cols) do
table.insert(colnames, col.name or col[1])
table.insert(coltypes, col.type or col[2])
end
local stmt = thismod.conn:prepare(thismod.prepare_insert_sql(tablename, colnames))
return stmt, stmt:bind_params(coltypes)
end
---- UPDATE prepare
function thismod.prepare_update_sql(tablename, colnames, where)
return 'UPDATE ' .. tablename .. ' SET ' .. table.concat(colnames, ',') .. ' WHERE ' .. where
end
function thismod.prepare_update(tablename, cols, where, wheretypes)
local colnames, paramtypes = {}, {}
for _, col in ipairs(cols) do
table.insert(colnames, (col.name or col[1]) .. '=?')
table.insert(paramtypes, col.type or col[2])
end
for _, wheretype in ipairs(wheretypes) do
table.insert(paramtypes, wheretype)
end
local stmt = thismod.conn:prepare(thismod.prepare_update_sql(tablename, colnames, where))
return stmt, stmt:bind_params(paramtypes)
end
---- DELETE prepare
function thismod.prepare_delete(tablename, where, wheretypes)
local stmt = thismod.conn:prepare('DELETE FROM ' .. tablename .. ' WHERE ' .. where)
return stmt, stmt:bind_params(wheretypes)
end
---- SELECT prepare
function thismod.prepare_select_sql(tablename, colnames, where)
return 'SELECT ' .. table.concat(colnames, ',') .. ' FROM ' .. tablename .. ' WHERE ' .. where
end
function thismod.prepare_select(tablename, cols, where, wheretypes)
local colnames, coltypes = {}, {}
for _, col in ipairs(cols) do
table.insert(colnames, col.name or col[1])
table.insert(coltypes, col.type or col[2])
end
local stmt = thismod.conn:prepare(thismod.prepare_select_sql(tablename, colnames, where))
return stmt, stmt:bind_params(wheretypes), stmt:bind_result(coltypes)
end

View File

@ -6,10 +6,18 @@ local thismod = {
}
_G[modname] = thismod
function thismod.mklog(level, modname)
return function(str)
minetest.log(level, "[" .. modname .. "] " .. str)
end
end
local LogI = thismod.mklog('action', modname)
local LogE = thismod.mklog('error', modname)
local singleplayer = minetest.is_singleplayer() -- Caching is OK since you can't open a game to
-- multiplayer unless you restart it.
if not minetest.setting_get(modname .. '.enable_singleplayer') and singleplayer then
minetest.log('action', modname .. ": Not enabling because of singleplayer game")
if minetest.setting_get(modname .. '.enable_singleplayer') ~= 'true' and singleplayer then
LogI("Not enabling because of singleplayer game")
return
end
@ -27,6 +35,27 @@ local function setoverlay(tab, orig)
setmetatable(tab, mt)
end
local insecrequire = _G.require
local ffi, bit
do
if minetest.request_insecure_environment then
insecrequire = minetest.request_insecure_environment().require
LogI("Fetched require() from insecure env")
end
local test_fn = function()
return { require('ffi'), require('bit') }
end
local env = { require = insecrequire }
setoverlay(env, _G)
setfenv(test_fn, env)
local ffi_ok, ret = pcall(test_fn)
if not ffi_ok then
error("Cannot access LuaJIT FFI. Either you are not using LuaJIT, or mod security is enabled" ..
" and mysql_base is not an exception.")
end
ffi, bit = unpack(ret)
end
local function string_splitdots(s)
local temp = {}
local index = 0
@ -52,21 +81,32 @@ end
local mysql
do -- MySQL module loading
local env = {
require = function (module)
if module == 'mysql_h' then
return dofile(modpath .. '/mysql/mysql_h.lua')
else
return require(module)
end
end
}
local env = {}
setoverlay(env, _G)
local fn, msg = loadfile(modpath .. '/mysql/mysql.lua')
if not fn then error(msg) end
setfenv(fn, env)
local function secexec(path)
local fn, msg = loadfile(path)
if not fn then error(msg) end
setfenv(fn, env)
local status, ret = pcall(fn, {})
if not status then
error(ret)
end
return ret
end
local function secrequire(module)
if module == 'mysql_h' then
return secexec(modpath .. '/mysql/mysql_h.lua')
elseif module == 'ffi' then
return ffi
elseif module == 'bit' then
return bit
else
error("mysql.lua tried to require('" .. module .. "')")
end
end
env.require = secrequire
local status
status, mysql = pcall(fn, {})
status, mysql = pcall(secexec, modpath .. '/mysql/mysql.lua')
if not status then
error(modname .. ' failed to load MySQL FFI interface: ' .. tostring(mysql))
end
@ -74,7 +114,12 @@ do -- MySQL module loading
end
function thismod.mkget(modname)
local get = function (name) return minetest.setting_get(modname .. '.' .. name) end
local get
if minetest.settings then
get = function (name) return minetest.settings:get(modname .. '.' .. name) end
else
get = function (name) return minetest.setting_get(modname .. '.' .. name) end
end
local cfgfile = get('cfgfile')
if type(cfgfile) == 'string' and cfgfile ~= '' then
local file = io.open(cfgfile, 'rb')
@ -128,7 +173,7 @@ do
connopts.options.MYSQL_OPT_RECONNECT = true
conn = mysql.connect(connopts)
dbname = connopts.db
minetest.log('action', modname .. ": Connected to MySQL database " .. dbname)
LogI("Connected to MySQL database " .. dbname)
thismod.conn = conn
thismod.dbname = dbname
@ -152,7 +197,7 @@ end
local function ping()
if thismod.conn then
if not thismod.conn:ping() then
minetest.log('error', modname .. ": failed to ping database")
LogE('error', modname .. ": failed to ping database")
end
end
minetest.after(1800, ping)
@ -166,13 +211,13 @@ end
minetest.register_on_shutdown(function()
if thismod.conn then
minetest.log('action', modname .. ": Shutting down, running callbacks")
LogI("Shutting down, running callbacks")
for _, func in ipairs(shutdown_callbacks) do
func()
end
thismod.conn:close()
thismod.conn = nil
minetest.log('action', modname .. ": Cosed database connection")
LogI("Closed database connection")
end
end)
@ -184,3 +229,4 @@ function thismod.table_exists(name)
return exists
end
dofile(modpath .. '/abstraction.lua')