forked from nalc/nalc_game
Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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parent
dfa0f096ce
commit
0057a87b99
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@ -12,6 +12,7 @@ LIGHT_MAX = 14
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/player.lua")
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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BIN
mods/default/models/player.b3d
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BIN
mods/default/models/player.b3d
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Binary file not shown.
12
mods/default/models/player.mtl
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mods/default/models/player.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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106
mods/default/models/player.obj
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mods/default/models/player.obj
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# Blender v2.64 (sub 0) OBJ File: ''
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# www.blender.org
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mtllib player.mtl
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o Cube
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v 1.000000 -1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v -1.000000 -1.000000 1.000000
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v -1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -0.999999
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v 0.999999 1.000000 1.000001
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v -1.000000 1.000000 1.000000
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v -1.000000 1.000000 -1.000000
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v 1.194667 -1.194667 0.000000
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v 0.000000 -1.194667 -1.194667
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v 1.194667 0.000000 -1.194666
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v 0.000000 -1.194667 1.194667
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v 1.194666 0.000000 1.194667
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v -1.194667 -1.194667 -0.000000
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v -1.194667 0.000000 1.194666
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v -1.194666 0.000000 -1.194667
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v 1.194667 1.194667 0.000001
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v 0.000000 1.194667 -1.194667
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v -0.000001 1.194667 1.194667
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v -1.194667 1.194667 -0.000000
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v 0.000000 -1.543509 -0.000000
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v -0.000000 1.543509 0.000000
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v 1.543509 0.000000 0.000000
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v -0.000000 0.000000 1.543509
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v -1.543509 0.000000 -0.000000
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v 0.000000 0.000000 -1.543509
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v -1.500000 -1.500000 1.500000
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v 1.500001 1.500000 -1.499999
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v 1.792000 0.000000 -1.792000
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v -0.000000 -1.792000 1.792000
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v -1.792001 -0.000000 1.792000
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v 0.000000 1.792000 -1.792000
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v -0.000001 -0.000000 2.315264
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v 0.000001 0.000000 -2.315264
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vt 0.750000 0.750000
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vt 0.790763 0.846234
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vt 0.699682 0.874273
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vt 0.653766 0.790763
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vt 0.250000 0.250000
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vt 0.153766 0.290763
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vt 0.125727 0.199681
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vt 0.209237 0.153766
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vt 0.500000 0.144103
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vt 0.346234 0.209237
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vt 0.300318 0.125727
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vt 0.351225 0.000000
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vt 0.144103 0.000000
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vt 0.000000 0.148774
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vt 0.000000 0.355896
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vt 0.199681 0.374273
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vt 0.148774 0.500000
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vt 0.644104 0.500000
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vt 0.709237 0.653766
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vt 0.625727 0.699681
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vt 0.500000 0.648774
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vt 0.800319 0.625727
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vt 0.846234 0.709237
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vt 0.874273 0.800318
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vt 0.374273 0.300318
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vt 0.290763 0.346234
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vt 1.000000 0.644103
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vt 1.000000 0.851226
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vt 0.851226 0.500000
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vt 0.500000 0.351226
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vt 0.855897 1.000000
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vt 0.500000 0.855896
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vt 0.648774 1.000000
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vt 0.355896 0.500000
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usemtl Material
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s off
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f 21/1 12/2 3/3 14/4
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f 22/5 20/6 7/7 19/8
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f 23/9 17/10 6/11 13/12
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f 24/13 19/8 7/7 15/14
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f 25/15 20/6 8/16 16/17
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f 26/18 10/19 4/20 16/21
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f 10/19 21/1 14/4 4/20
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f 1/22 9/23 21/1 10/19
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f 9/23 2/24 12/2 21/1
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f 17/10 22/5 19/8 6/11
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f 5/25 18/26 22/5 17/10
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f 18/26 8/16 20/6 22/5
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f 9/23 23/27 13/28 2/24
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f 1/22 11/29 23/27 9/23
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f 11/30 5/25 17/10 23/9
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f 33/31 30/2 12/2 24/31
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f 2/24 13/28 24/31 12/2
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f 13/12 6/11 19/8 24/13
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f 14/4 25/32 16/21 4/20
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f 3/3 15/33 25/32 14/4
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f 15/14 7/7 20/6 25/15
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f 18/26 26/34 16/17 8/16
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f 18/26 5/25 28/25 32/26
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f 11/29 1/22 10/19 26/18
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f 30/2 33/31 31/33 27/3
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f 28/25 29/30 34/34 32/26
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f 30/2 27/3 3/3 12/2
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f 24/13 15/14 31/14 33/13
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f 29/30 28/25 5/25 11/30
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f 26/34 18/26 32/26 34/34
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f 15/33 3/3 27/3 31/33
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f 34/18 29/29 11/29 26/18
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BIN
mods/default/models/player.png
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BIN
mods/default/models/player.png
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Binary file not shown.
After Width: | Height: | Size: 203 B |
28
mods/default/player.lua
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mods/default/player.lua
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-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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-- The API documentation in here was moved into doc/lua_api.txt
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-- Set mesh for all players
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function switch_player_visual()
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prop = {
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mesh="player.b3d",
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textures = {"player.png", },
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visual="mesh",
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visual_size={x=1, y=1},
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}
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for _, obj in pairs(minetest.get_connected_players()) do
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obj:set_properties(prop)
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end
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minetest.after(1.0, switch_player_visual)
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end
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minetest.after(1.0, switch_player_visual)
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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-- END
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