Add script to turn players into meshes, ticks every 1 second

Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
这个提交包含在:
MirceaKitsune
2012-10-24 15:23:45 +03:00
提交者 Perttu Ahola
父节点 dfa0f096ce
当前提交 0057a87b99
共有 6 个文件被更改,包括 147 次插入0 次删除

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@@ -12,6 +12,7 @@ LIGHT_MAX = 14
default = {}
-- Load other files
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/leafdecay.lua")