forked from nalc/nalc_game
Add upside down slabs and stairs
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parent
c4f2bee9a6
commit
0636d574af
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@ -21,6 +21,43 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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if p0.y-1 == p1.y then
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local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node("stairs:stair_" .. subname.."upside_down", {
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drop = "stairs:stair_" .. subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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})
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minetest.register_craft({
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@ -95,10 +132,69 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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return itemstack
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end
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0.name == "stairs:slab_" .. subname.."upside_down" then
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-- Remove the slab at the position of the slab
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minetest.env:remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = p0
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- If pointing at the side of a upside down slab
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if n0.name == "stairs:slab_" .. subname.."upside_down" and
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p0.y+1 ~= p1.y then
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-- Place upside down slab
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local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node("stairs:slab_" .. subname.."upside_down", {
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drop = "stairs:slab_"..subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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})
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 3',
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