forked from nalc/nalc_game
Beds: Make non pointable by pointable definition
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@ -13,12 +13,11 @@ function beds.register_bed(name, def)
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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fixed = def.nodebox.bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox,
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fixed = def.selectionbox
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},
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos)
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@ -89,16 +88,13 @@ function beds.register_bed(name, def)
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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},
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selection_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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},
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}
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})
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minetest.register_alias(name, name .. "_bottom")
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