forked from nalc/nalc_game
		
	Move leafdecay doc to game_api.txt
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							| @@ -195,3 +195,16 @@ Model Definition | ||||
| 		-- ... | ||||
| 	}, | ||||
| } | ||||
|  | ||||
| Leafdecay | ||||
| --------- | ||||
| To enable leaf decay for a node, add it to the "leafdecay" group. | ||||
|  | ||||
| The rating of the group determines how far from a node in the group "tree" | ||||
| the node can be without decaying. | ||||
|  | ||||
| If param2 of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| the player places a node of that kind, you will want to set param2=1 or so. | ||||
|  | ||||
| If the node is in the leafdecay_drop group then it will always be dropped as an | ||||
| item. | ||||
|   | ||||
| @@ -233,17 +233,6 @@ end | ||||
| -- Leafdecay | ||||
| -- | ||||
|  | ||||
| -- To enable leaf decay for a node, add it to the "leafdecay" group. | ||||
| -- | ||||
| -- The rating of the group determines how far from a node in the group "tree" | ||||
| -- the node can be without decaying. | ||||
| -- | ||||
| -- If param2 of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| -- the player places a node of that kind, you will want to set param2=1 or so. | ||||
| -- | ||||
| -- If the node is in the leafdecay_drop group then the it will always be dropped | ||||
| -- as an item | ||||
|  | ||||
| default.leafdecay_trunk_cache = {} | ||||
| default.leafdecay_enable_cache = true | ||||
| -- Spread the load of finding trunks | ||||
|   | ||||
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