forked from nalc/nalc_game
Add "protection_bypass" priv.
The access privilege allows players that have it to bypass protection on locked doors/trapdoors, chests and bones. The priv also allows bypassing any minetest.is_protected() check, including digging nodes and placing them. It is meant for world moderators to clean up and fix map issues. Original patch by red-001. Split up and rebased/rewritten by sofar. This patch requires https://github.com/minetest/minetest/pull/3800
This commit is contained in:
parent
f8f7502e32
commit
2fb40be409
|
@ -5,7 +5,7 @@ bones = {}
|
|||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name then
|
||||
if owner == "" or owner == name or minetest.check_player_privs(placer, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
|
|
@ -1414,6 +1414,9 @@ end
|
|||
local function has_locked_chest_privilege(meta, player)
|
||||
local name = ""
|
||||
if player then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
name = player:get_player_name()
|
||||
end
|
||||
if name ~= meta:get_string("owner") then
|
||||
|
|
|
@ -121,7 +121,7 @@ function _doors.door_toggle(pos, clicker)
|
|||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local name = def.door.name
|
||||
|
||||
if clicker then
|
||||
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
local owner = meta:get_string("doors_owner")
|
||||
if owner ~= "" then
|
||||
if clicker:get_player_name() ~= owner then
|
||||
|
@ -492,7 +492,7 @@ end
|
|||
----trapdoor----
|
||||
|
||||
function _doors.trapdoor_toggle(pos, clicker)
|
||||
if clicker then
|
||||
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("doors_owner")
|
||||
if owner ~= "" then
|
||||
|
@ -519,7 +519,7 @@ function doors.register_trapdoor(name, def)
|
|||
local name_opened = name.."_open"
|
||||
|
||||
local function check_player_priv(pos, player)
|
||||
if not def.protected then
|
||||
if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
|
Loading…
Reference in New Issue
Block a user