forked from nalc/nalc_game
Default: Allow papyrus growing on default:sand
Mgv5/mgv7 papyrus schematic now has sand nodes as a base Add sand beach to mgv5/mgv7 deserts
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@ -152,7 +152,8 @@ end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" and
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name ~= "default:sand" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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@ -184,7 +185,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:papyrus"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"},
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interval = 50,
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chance = 20,
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action = function(...)
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@ -578,7 +578,7 @@ function default.register_biomes()
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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y_min = 1,
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y_min = 5,
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y_max = 31000,
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heat_point = 95,
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humidity_point = 10,
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@ -596,7 +596,7 @@ function default.register_biomes()
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--depth_water_top = ,
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--node_water = "",
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y_min = -112,
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y_max = 0,
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y_max = 4,
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heat_point = 95,
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humidity_point = 10,
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})
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@ -944,7 +944,7 @@ function default.register_decorations()
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persist = 0.6
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},
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biomes = {"desert"},
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y_min = 2,
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y_min = 5,
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y_max = 31000,
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schematic = minetest.get_modpath("default").."/schematics/large_cactus.mts",
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flags = "place_center_x",
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@ -966,11 +966,11 @@ function default.register_decorations()
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persist = 0.6
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},
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biomes = {"desert"},
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y_min = 2,
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y_min = 5,
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y_max = 31000,
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decoration = "default:cactus",
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height = 2,
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height_max = 5,
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height_max = 5,
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})
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-- Papyrus
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