forked from nalc/nalc_game
Place tree logs as decorations.
We can vary the landscape a bit more by placing "fallen logs" around the various forests. These decorations are quite fast and will provide some gameplay value but are still more rare than the corresponding trees, so they don't provide free materials. I've manually put the schematic as lua tables since these log schematics are only 8 blocks. We vary the log lengths between 1 and 3 blocks by making the end blocks have a lower chance of appearing. Amount is varied by fill_ratio, except for acacia trees where we reduce the scale, so that acacia logs show up near places with acacia trees consistently. Mushrooms are placed optionally on each log. We can't place two different mushrooms on a log, so instead we opt to place brown mushrooms on oak/appletree logs, brown mushrooms on jungletree logs, and red mushrooms on pine logs. No mushrooms are placed on acacia logs, as they occur in a dry biome, savannah, and this adds a bit of biome diversity.
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@ -967,7 +967,7 @@ end
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function default.register_decorations()
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minetest.clear_registered_decorations()
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-- Apple tree
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-- Apple tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -988,7 +988,33 @@ function default.register_decorations()
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flags = "place_center_x, place_center_z",
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})
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-- Jungle tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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sidelen = 80,
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fill_ratio = 0.0015,
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biomes = {"deciduous_forest"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 3, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:tree", param2 = 12, prob = 191 },
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{ name = "default:tree", param2 = 12 },
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{ name = "default:tree", param2 = 12, prob = 127 },
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{ name = "air", prob = 0 },
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{ name = "flowers:mushroom_brown", prob = 63 },
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{ name = "air", prob = 0 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Jungle tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1003,7 +1029,33 @@ function default.register_decorations()
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rotation = "random",
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})
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-- Taiga and temperate coniferous forest pine tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass", "default:dirt"},
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sidelen = 80,
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fill_ratio = 0.01,
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biomes = {"rainforest", "rainforest_swamp"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 3, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:jungletree", param2 = 12, prob = 191 },
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{ name = "default:jungletree", param2 = 12 },
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{ name = "default:jungletree", param2 = 12, prob = 127 },
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{ name = "air", prob = 0 },
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{ name = "flowers:mushroom_brown", prob = 127 },
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{ name = "air", prob = 0 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Taiga and temperate coniferous forest pine tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1024,7 +1076,33 @@ function default.register_decorations()
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flags = "place_center_x, place_center_z",
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})
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-- Acacia tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
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sidelen = 80,
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fill_ratio = 0.003,
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biomes = {"taiga", "coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 3, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:pine_tree", param2 = 12, prob = 191 },
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{ name = "default:pine_tree", param2 = 12 },
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{ name = "default:pine_tree", param2 = 12, prob = 127 },
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{ name = "air", prob = 0 },
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{ name = "flowers:mushroom_red", prob = 127 },
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{ name = "air", prob = 0 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Acacia tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1046,6 +1124,36 @@ function default.register_decorations()
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.001,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"savanna"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 2, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:acacia_tree", param2 = 12, prob = 191 },
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{ name = "default:acacia_tree", param2 = 12 },
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{ name = "default:acacia_tree", param2 = 12, prob = 127 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Large cactus
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minetest.register_decoration({
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