forked from nalc/nalc_game
Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes
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@ -1360,7 +1360,7 @@ minetest.register_node("default:lava_source", {
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
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groups = {lava = 3, liquid = 2, igniter = 1},
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})
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minetest.register_node("default:lava_flowing", {
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@ -1406,7 +1406,7 @@ minetest.register_node("default:lava_flowing", {
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
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groups = {lava = 3, liquid = 2, igniter = 1,
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not_in_creative_inventory = 1},
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})
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@ -1862,7 +1862,7 @@ minetest.register_node("default:rail", {
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
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groups = {dig_immediate = 2, attached_node = 1,
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connect_to_raillike = minetest.raillike_group("rail")},
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})
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@ -432,7 +432,7 @@ doors.register("door_steel", {
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
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groups = { snappy = 1, cracky = 1, level = 2 },
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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@ -633,7 +633,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
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groups = {snappy=1, cracky=1, level=2, door=1},
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})
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minetest.register_craft({
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