forked from nalc/nalc_game
Lower snow footstep and dig sound level.
These sounds were perceived to be too loud in the game. I've lowered them significantly but they remain plenty audible. The dig sounds were very loud as well so I toned them down as well.
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@ -324,11 +324,10 @@ minetest.register_node("default:dirt_with_snow", {
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groups = {crumbly = 3, soil = 1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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footstep = {name = "default_snow_footstep", gain = 0.15},
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}),
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})
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minetest.register_node("default:sand", {
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description = "Sand",
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tiles = {"default_sand.png"},
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@ -380,8 +379,9 @@ minetest.register_node("default:snow", {
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},
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groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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dug = {name = "default_snow_footstep", gain = 0.75},
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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dig = {name = "default_snow_footstep", gain = 0.2}
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}),
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on_construct = function(pos)
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@ -397,12 +397,12 @@ minetest.register_node("default:snowblock", {
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tiles = {"default_snow.png"},
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groups = {crumbly = 3, puts_out_fire = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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dug = {name = "default_snow_footstep", gain = 0.75},
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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dig = {name = "default_snow_footstep", gain = 0.2}
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}),
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})
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minetest.register_node("default:ice", {
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description = "Ice",
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tiles = {"default_ice.png"},
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