forked from nalc/nalc_game
Remove minetest.inventorycube
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8f095c62a8
commit
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@ -1055,7 +1055,6 @@ end
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minetest.register_node("default:water_source", {
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description = "Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "liquid",
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tiles = {
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{
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@ -1100,7 +1099,6 @@ minetest.register_node("default:water_source", {
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minetest.register_node("default:water_flowing", {
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description = "Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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@ -1147,7 +1145,6 @@ minetest.register_node("default:water_flowing", {
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minetest.register_node("default:river_water_source", {
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description = "River Water Source",
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inventory_image = minetest.inventorycube("default_river_water.png"),
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drawtype = "liquid",
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tiles = {
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{
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@ -1193,7 +1190,6 @@ minetest.register_node("default:river_water_source", {
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minetest.register_node("default:river_water_flowing", {
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description = "Flowing River Water",
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inventory_image = minetest.inventorycube("default_river_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_river_water.png"},
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special_tiles = {
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@ -1242,7 +1238,6 @@ minetest.register_node("default:river_water_flowing", {
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minetest.register_node("default:lava_source", {
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description = "Lava Source",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "liquid",
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tiles = {
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{
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@ -1289,7 +1284,6 @@ minetest.register_node("default:lava_source", {
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minetest.register_node("default:lava_flowing", {
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description = "Flowing Lava",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "flowingliquid",
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tiles = {"default_lava.png"},
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special_tiles = {
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@ -1722,7 +1716,6 @@ minetest.register_node("default:glass", {
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description = "Glass",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -1734,7 +1727,6 @@ minetest.register_node("default:obsidian_glass", {
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description = "Obsidian Glass",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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inventory_image = minetest.inventorycube("default_obsidian_glass.png"),
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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