forked from nalc/nalc_game
Default: Make some plant nodes non-flammable
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@ -14,7 +14,7 @@ language (for example pinewood and pine wood) the underscore form should be used
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Stone
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-----
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(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
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(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
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default:stone
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default:cobble
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@ -33,7 +33,7 @@ default:obsidianbrick
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Soft / Non-Stone
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----------------
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(1. Material [2. Modified forms])
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(1. Material 2. Modified forms)
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default:dirt
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default:dirt_with_grass
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@ -55,7 +55,7 @@ default:ice
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Trees
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-----
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(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
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(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
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default:tree
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default:wood
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@ -82,9 +82,10 @@ default:aspen_tree
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default:aspen_wood
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default:aspen_leaves
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default:aspen_sapling
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Ores
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----
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(1. In stone 2. Block)
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(1. In stone 2. Blocks)
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default:stone_with_coal
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default:coalblock
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@ -107,6 +108,7 @@ default:diamondblock
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Plantlife (non-cubic)
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---------------------
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default:cactus
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default:papyrus
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default:dry_shrub
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@ -139,6 +141,7 @@ default:lava_flowing
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Tools / "Advanced" crafting / Non-"natural"
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-------------------------------------------
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default:torch
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default:chest
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@ -169,6 +172,7 @@ default:meselamp
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Misc
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----
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default:cloud
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default:nyancat
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default:nyancat_rainbow
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@ -884,7 +888,7 @@ minetest.register_node("default:cactus", {
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tiles = {"default_cactus_top.png", "default_cactus_top.png",
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"default_cactus_side.png"},
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paramtype2 = "facedir",
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groups = {snappy = 1, choppy = 3, flammable = 2},
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groups = {snappy = 1, choppy = 3},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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@ -942,7 +946,7 @@ minetest.register_node("default:junglegrass", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
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groups = {snappy = 3, flora = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -963,7 +967,7 @@ minetest.register_node("default:grass_1", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
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groups = {snappy = 3, flora = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -992,8 +996,8 @@ for i = 2, 5 do
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walkable = false,
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buildable_to = true,
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drop = "default:grass_1",
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, not_in_creative_inventory = 1},
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groups = {snappy = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -31,7 +31,6 @@ minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_whi
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local function add_simple_flower(name, desc, box, f_groups)
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-- Common flowers' groups
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f_groups.snappy = 3
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f_groups.flammable = 2
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f_groups.flower = 1
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f_groups.flora = 1
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f_groups.attached_node = 1
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@ -134,7 +133,7 @@ minetest.register_node("flowers:mushroom_red", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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groups = {snappy = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(-5),
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selection_box = {
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@ -153,7 +152,7 @@ minetest.register_node("flowers:mushroom_brown", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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groups = {snappy = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(1),
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selection_box = {
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