forked from nalc/nalc_game
Move sapling growing and grass adding/removing ABMs to Lua.
This commit is contained in:
parent
672fdbcc11
commit
a4b4de6d0e
|
@ -120,7 +120,6 @@ minetest.register_node("default:dirt_with_snow", {
|
|||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
}),
|
||||
})
|
||||
minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
|
||||
|
||||
minetest.register_node("default:dirt", {
|
||||
description = "Dirt",
|
||||
|
@ -130,6 +129,38 @@ minetest.register_node("default:dirt", {
|
|||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 2,
|
||||
chance = 200,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and nodedef.sunlight_propagates and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not (nodedef.sunlight_propagates and nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("default:sand", {
|
||||
description = "Sand",
|
||||
tiles = {"default_sand.png"},
|
||||
|
@ -251,9 +282,193 @@ minetest.register_node("default:junglesapling", {
|
|||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
-- aliases for tree growing abm in content_abm.cpp
|
||||
minetest.register_alias("sapling", "default:sapling")
|
||||
minetest.register_alias("junglesapling", "default:junglesapling")
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_leaves = minetest.get_content_id("default:leaves")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
function default.grow_tree(data, a, pos, is_apple_tree, seed)
|
||||
--[[
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
]]--
|
||||
local pr = PseudoRandom(seed)
|
||||
local th = pr:next(4, 5)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
for yy = y, y+th-1 do
|
||||
local vi = a:index(x, yy, z)
|
||||
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
||||
data[vi] = c_tree
|
||||
end
|
||||
end
|
||||
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
||||
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
|
||||
local leaves_buffer = {}
|
||||
|
||||
-- Force leaves near the trunk
|
||||
local d = 1
|
||||
for xi = -d, d do
|
||||
for yi = -d, d do
|
||||
for zi = -d, d do
|
||||
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add leaves randomly
|
||||
for iii = 1, 8 do
|
||||
local d = 1
|
||||
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
||||
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
||||
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
||||
|
||||
for xi = 0, d do
|
||||
for yi = 0, d do
|
||||
for zi = 0, d do
|
||||
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the leaves
|
||||
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
||||
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
||||
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
||||
if a:contains(x+xi, y+yi, z+zi) then
|
||||
local vi = a:index(x+xi, y+yi, z+zi)
|
||||
if data[vi] == c_air or data[vi] == c_ignore then
|
||||
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
||||
if is_apple_tree and pr:next(1, 100) <= 10 then
|
||||
data[vi] = c_apple
|
||||
else
|
||||
data[vi] = c_leaves
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:sapling"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
|
||||
if is_soil == nil or is_soil == 0 then return end
|
||||
print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
local c_jungletree = minetest.get_content_id("default:jungletree")
|
||||
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
|
||||
function default.grow_jungletree(data, a, pos, seed)
|
||||
--[[
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
]]--
|
||||
local pr = PseudoRandom(seed)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
for xi = -1, 1 do
|
||||
for zi = -1, 1 do
|
||||
if pr:next(1, 3) >= 2 then
|
||||
local vi1 = a:index(x+xi, y, z+zi)
|
||||
local vi2 = a:index(x+xi, y-1, z+zi)
|
||||
if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
|
||||
data[vi2] = c_jungletree
|
||||
elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
|
||||
data[vi1] = c_jungletree
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local th = pr:next(8, 12)
|
||||
for yy = y, y+th-1 do
|
||||
local vi = a:index(x, yy, z)
|
||||
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
||||
data[vi] = c_jungletree
|
||||
end
|
||||
end
|
||||
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
||||
local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
|
||||
local leaves_buffer = {}
|
||||
|
||||
-- Force leaves near the trunk
|
||||
local d = 1
|
||||
for xi = -d, d do
|
||||
for yi = -d, d do
|
||||
for zi = -d, d do
|
||||
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add leaves randomly
|
||||
for iii = 1, 30 do
|
||||
local d = 1
|
||||
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
||||
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
||||
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
||||
|
||||
for xi = 0, d do
|
||||
for yi = 0, d do
|
||||
for zi = 0, d do
|
||||
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the leaves
|
||||
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
||||
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
||||
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
||||
if a:contains(x+xi, y+yi, z+zi) then
|
||||
local vi = a:index(x+xi, y+yi, z+zi)
|
||||
if data[vi] == c_air or data[vi] == c_ignore then
|
||||
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
||||
data[vi] = c_jungleleaves
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:junglesapling"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
|
||||
if is_soil == nil or is_soil == 0 then return end
|
||||
print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_jungletree(data, a, pos, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("default:junglegrass", {
|
||||
description = "Jungle Grass",
|
||||
|
|
Loading…
Reference in New Issue
Block a user