forked from nalc/nalc_game
Leaf decay, based on the groups 'leafdecay' and 'tree'
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48a76211a8
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@ -11,8 +11,9 @@ LIGHT_MAX = 14
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Register and define map generator stuff
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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--
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-- Tool definition
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@ -808,7 +809,7 @@ minetest.register_node("default:tree", {
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description = "Tree",
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tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
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groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -816,7 +817,7 @@ minetest.register_node("default:jungletree", {
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description = "Jungle Tree",
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tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
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groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -839,7 +840,7 @@ minetest.register_node("default:leaves", {
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visual_scale = 1.3,
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tile_images = {"default_leaves.png"},
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paramtype = "light",
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groups = {snappy=3},
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groups = {snappy=3, leafdecay=3},
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drop = {
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max_items = 1,
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items = {
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76
mods/default/leafdecay.lua
Normal file
76
mods/default/leafdecay.lua
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@ -0,0 +1,76 @@
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-- minetest/default/leafdecay.lua
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-- To enable leaf decay for a node, add it to the "leafdecay" group.
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--
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-- The rating of the group determines how far from a node in the group "tree"
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-- the node can be without decaying.
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--
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-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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-- the player places a node of that kind, you will want to set param2=1 or so.
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default.leafdecay_trunk_cache = {}
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default.leafdecay_enable_cache = true
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minetest.register_abm({
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nodenames = {"group:leafdecay"},
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neighbors = {"air", "group:liquid"},
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-- A low interval and a high inverse chance spreads the load
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interval = 2,
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chance = 5,
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action = function(p0, node, _, _)
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--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
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local do_preserve = false
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local d = minetest.registered_nodes[node.name].groups.leafdecay
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if not d or d == 0 then
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--print("not groups.leafdecay")
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return
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end
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local n0 = minetest.env:get_node(p0)
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if n0.param2 ~= 0 then
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--print("param2 ~= 0")
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return
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end
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local p0_hash = nil
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if default.leafdecay_enable_cache then
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p0_hash = minetest.hash_node_position(p0)
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local trunkp = default.leafdecay_trunk_cache[p0_hash]
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if trunkp then
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local n = minetest.env:get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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if reg.groups.tree and reg.groups.tree ~= 0 then
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--print("cached trunk still exists")
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return
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end
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--print("cached trunk is invalid")
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-- Cache is invalid
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table.remove(default.leafdecay_trunk_cache, p0_hash)
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end
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end
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for dx = -d, d do if do_preserve then break end
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for dy = -d, d do if do_preserve then break end
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for dz = -d, d do if do_preserve then break end
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local p = {
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x = p0.x + dx,
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y = p0.y + dy,
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z = p0.z + dz,
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}
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local n = minetest.env:get_node(p)
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local reg = minetest.registered_nodes[n.name]
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if reg.groups.tree and reg.groups.tree ~= 0 then
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do_preserve = true
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if default.leafdecay_enable_cache then
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--print("caching trunk")
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-- Cache the trunk
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default.leafdecay_trunk_cache[p0_hash] = p
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end
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end
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end
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end
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end
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if not do_preserve then
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minetest.env:remove_node(p0)
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end
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end
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})
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