forked from nalc/nalc_game
Update tile_images
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@ -15,7 +15,7 @@ minetest.register_alias('door_wood', 'doors:door_wood')
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minetest.register_node( 'doors:door_wood', {
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description = 'Wooden Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood.png' },
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tiles = { 'door_wood.png' },
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inventory_image = 'door_wood.png',
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wield_image = 'door_wood.png',
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paramtype2 = 'wallmounted',
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@ -41,7 +41,7 @@ minetest.register_craft({
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minetest.register_node( 'doors:door_wood_a_c', {
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Description = 'Top Closed Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_a.png' },
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tiles = { 'door_wood_a.png' },
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inventory_image = 'door_wood_a.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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@ -55,7 +55,7 @@ minetest.register_node( 'doors:door_wood_a_c', {
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minetest.register_node( 'doors:door_wood_b_c', {
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Description = 'Bottom Closed Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_b.png' },
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tiles = { 'door_wood_b.png' },
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inventory_image = 'door_wood_b.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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@ -69,7 +69,7 @@ minetest.register_node( 'doors:door_wood_b_c', {
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minetest.register_node( 'doors:door_wood_a_o', {
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Description = 'Top Open Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_a_r.png' },
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tiles = { 'door_wood_a_r.png' },
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inventory_image = 'door_wood_a_r.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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@ -83,7 +83,7 @@ minetest.register_node( 'doors:door_wood_a_o', {
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minetest.register_node( 'doors:door_wood_b_o', {
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Description = 'Bottom Open Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_b_r.png' },
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tiles = { 'door_wood_b_r.png' },
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inventory_image = 'door_wood_b_r.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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@ -3,7 +3,7 @@
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minetest.register_node("fire:basic_flame", {
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description = "Fire",
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drawtype = "glasslike",
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tile_images = {"fire_basic_flame.png"},
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tiles = {"fire_basic_flame.png"},
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light_source = 14,
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groups = {igniter=2,dig_immediate=3},
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drop = '',
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@ -33,7 +33,7 @@ for _, row in ipairs(wool.dyes) do
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-- Node Definition
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minetest.register_node("wool:"..name, {
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description = desc.." Wool",
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tile_images = {"wool_"..name..".png"},
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tiles = {"wool_"..name..".png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
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})
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if craft_color_group then
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