forked from nalc/nalc_game
Fix not_in_creative_inventory
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26866e4c21
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da9789e3ce
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@ -946,7 +946,33 @@ for i=2,5 do
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})
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end
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for i = 1, 5 do
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minetest.register_node("default:dry_grass_1", {
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description = "Dry Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_dry_grass_1.png"},
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inventory_image = "default_dry_grass_3.png",
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wield_image = "default_dry_grass_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=3,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random dry grass node
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local stack = ItemStack("default:dry_grass_"..math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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})
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for i=2,5 do
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minetest.register_node("default:dry_grass_"..i, {
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description = "Dry Grass",
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drawtype = "plantlike",
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@ -958,13 +984,7 @@ for i = 1, 5 do
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {
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snappy = 3,
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flammable = 3,
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flora = 1,
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attached_node = 1,
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not_in_creative_inventory = 1
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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drop = "default:dry_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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@ -74,7 +74,7 @@ for _, m in pairs(mushrooms_datas) do
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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groups = {snappy=3,flammable=3,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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selection_box = {
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