forked from nalc/nalc_game
		
	Fix not_in_creative_inventory
Update
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		@@ -946,7 +946,33 @@ for i=2,5 do
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	})
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end
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for i = 1, 5 do
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minetest.register_node("default:dry_grass_1", {
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	description = "Dry Grass",
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	drawtype = "plantlike",
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	waving = 1,
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	tiles = {"default_dry_grass_1.png"},
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	inventory_image = "default_dry_grass_3.png",
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	wield_image = "default_dry_grass_3.png",
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	paramtype = "light",
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	sunlight_propagates = true,
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	walkable = false,
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	buildable_to = true,
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	groups = {snappy=3,flammable=3,flora=1,attached_node=1},
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	sounds = default.node_sound_leaves_defaults(),
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	selection_box = {
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		type = "fixed",
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		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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	},
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	on_place = function(itemstack, placer, pointed_thing)
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		-- place a random dry grass node
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		local stack = ItemStack("default:dry_grass_"..math.random(1,5))
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		local ret = minetest.item_place(stack, placer, pointed_thing)
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		return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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	end,
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})
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for i=2,5 do
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	minetest.register_node("default:dry_grass_"..i, {
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		description = "Dry Grass",
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		drawtype = "plantlike",
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@@ -958,13 +984,7 @@ for i = 1, 5 do
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		sunlight_propagates = true,
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		walkable = false,
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		buildable_to = true,
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		groups = {
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			snappy = 3,
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			flammable = 3,
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			flora = 1,
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			attached_node = 1,
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			not_in_creative_inventory = 1
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		},
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		groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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		drop = "default:dry_grass_1",
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		sounds = default.node_sound_leaves_defaults(),
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		selection_box = {
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@@ -74,7 +74,7 @@ for _, m in pairs(mushrooms_datas) do
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		sunlight_propagates = true,
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		walkable = false,
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		buildable_to = true,
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		groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
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		groups = {snappy=3,flammable=3,attached_node=1},
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		sounds = default.node_sound_leaves_defaults(),
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		on_use = minetest.item_eat(nut),
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		selection_box = {
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