forked from nalc/nalc_game
		
	Fix not_in_creative_inventory
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		| @@ -946,7 +946,33 @@ for i=2,5 do | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| for i = 1, 5 do | ||||
| minetest.register_node("default:dry_grass_1", { | ||||
| 	description = "Dry Grass", | ||||
| 	drawtype = "plantlike", | ||||
| 	waving = 1, | ||||
| 	tiles = {"default_dry_grass_1.png"}, | ||||
| 	inventory_image = "default_dry_grass_3.png", | ||||
| 	wield_image = "default_dry_grass_3.png", | ||||
| 	paramtype = "light", | ||||
| 	sunlight_propagates = true, | ||||
| 	walkable = false, | ||||
| 	buildable_to = true, | ||||
| 	groups = {snappy=3,flammable=3,flora=1,attached_node=1}, | ||||
| 	sounds = default.node_sound_leaves_defaults(), | ||||
| 	selection_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, | ||||
| 	}, | ||||
|  | ||||
| 	on_place = function(itemstack, placer, pointed_thing) | ||||
| 		-- place a random dry grass node | ||||
| 		local stack = ItemStack("default:dry_grass_"..math.random(1,5)) | ||||
| 		local ret = minetest.item_place(stack, placer, pointed_thing) | ||||
| 		return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count())) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| for i=2,5 do | ||||
| 	minetest.register_node("default:dry_grass_"..i, { | ||||
| 		description = "Dry Grass", | ||||
| 		drawtype = "plantlike", | ||||
| @@ -958,13 +984,7 @@ for i = 1, 5 do | ||||
| 		sunlight_propagates = true, | ||||
| 		walkable = false, | ||||
| 		buildable_to = true, | ||||
| 		groups = { | ||||
| 			snappy = 3, | ||||
| 			flammable = 3, | ||||
| 			flora = 1, | ||||
| 			attached_node = 1, | ||||
| 			not_in_creative_inventory = 1 | ||||
| 		}, | ||||
| 		groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, | ||||
| 		drop = "default:dry_grass_1", | ||||
| 		sounds = default.node_sound_leaves_defaults(), | ||||
| 		selection_box = { | ||||
|   | ||||
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