forked from nalc/nalc_game
Tnt: Avoid divide-by-zero errors in calc_velocity()
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@ -110,6 +110,11 @@ end
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local function calc_velocity(pos1, pos2, old_vel, power)
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-- Avoid errors caused by a vector of zero length
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if vector.equals(pos1, pos2) then
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return old_vel
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end
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local vel = vector.direction(pos1, pos2)
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vel = vector.normalize(vel)
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vel = vector.multiply(vel, power)
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