forked from nalc/nalc_game
Check for area protection in buckets
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parent
64fdb49a32
commit
e8bcfdcd0e
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@ -18,6 +18,19 @@ minetest.register_craft({
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bucket = {}
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bucket.liquids = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", name
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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@ -55,6 +68,11 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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if check_protection(pos,
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user:get_player_name(),
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"place "..source) then
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return
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end
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if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
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minetest.add_node(pos, {name=source, param2=fullness})
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return
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@ -112,6 +130,12 @@ minetest.register_craftitem("bucket:bucket_empty", {
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
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(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
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