BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
BlockMen
ff80b87783
Remove debug line
2014-07-05 16:06:08 +02:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
webdesigner97
60ccb522d4
Make farming more flexible
...
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
BlockMen
1e628ed92a
Add tnt mod (freeminer version)
2014-07-05 16:02:58 +02:00
BlockMen
7d63db1703
Add glasspanes and ironbars
2014-07-05 16:02:42 +02:00
BlockMen
f85e9ba691
Add mese and diamond hoe, new tool textures
2014-07-05 16:02:34 +02:00
webdesigner97
fa485f7d63
Make creative inventory use new fancy layout
2014-07-05 16:02:26 +02:00
PenguinDad
da9579846c
Added Glass and Obsidian Glass door (doors mod)
2014-07-05 16:02:17 +02:00
Sfan5
8dc6b0124e
Add /sethome & /home
2014-07-05 16:02:09 +02:00
BlockMen
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
Amaz1
72f9f64c04
Added desert and sandstone brick slabs and stairs
2014-07-05 16:01:45 +02:00
BlockMen
8bf344e461
Remove external_legacy (no longer needed)
2014-07-05 16:01:36 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
SmallJoker
d47201f813
Add punch to pickup, drop instead of delete
...
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
Sfan5
5e2902fd92
Add Desertstone / Desert Cobblestone stairs & slabs
2014-07-05 15:57:27 +02:00
BlockMen
07d3981d61
Fix farming (caused by outdated pull)
2014-07-05 15:56:53 +02:00
paramat
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
marvok
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
Jonathon Station
664b45ac75
Adjust stair output amount
...
Stair recipe now outputs six stairs rather than four.
2014-07-05 15:56:23 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
...
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
Zheyu Shen
253af00743
Don't create bones if the player's inventory is empty
2014-06-25 15:46:45 -04:00
RealBadAngel
579c279be2
Fix semitransparent pixel in bread's texture.
2014-05-20 19:58:30 +02:00
BlockMen
15740ffd3d
Add animations for third person view
2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
ShadowNinja
d5fcae085d
Remove trailing whitespace from doors
2014-02-12 18:26:48 -05:00
ShadowNinja
3e2781bc00
Add protection support to doors
2014-02-12 18:26:43 -05:00
Jordan Snelling
e134282093
Add Sam II
...
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb
Added a caped player model, which works like the
...
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
04e560328f
Reverse and combine if statements in the screwdriver
2014-01-16 18:40:04 -05:00
ShadowNinja
c971ec7dc7
Fix crash when using the screwdriver on an unknown node
2014-01-16 18:32:13 -05:00
ShadowNinja
d09d8f02a4
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
1a9362afed
Prevent bucket from replacing unloaded nodes
2013-12-22 18:51:28 -05:00
ShadowNinja
8eff7ba0cd
Add protection support to signs
2013-12-22 17:42:03 -05:00
ShadowNinja
5dcc5cb305
Allow changing screwdriver mode when pointing at a protected node
2013-12-22 17:16:31 -05:00
ShadowNinja
4ea001fa37
Shorten lines in bucket and support nil placers
2013-12-14 14:39:48 -05:00
Novatux
e8bcfdcd0e
Check for area protection in buckets
2013-12-14 13:51:07 -05:00
ShadowNinja
64fdb49a32
Rework screwdriver and add protection support
2013-12-11 16:10:17 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e
Fix player skin changing code.
2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00