nalc_game/mods/default
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
..
models Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
sounds Initial sounds 2012-03-26 22:58:49 +03:00
textures Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
init.lua Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
leafdecay.lua Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
mapgen.lua Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
player.lua Add script to turn players into meshes, ticks every 1 second 2012-11-25 21:02:00 +02:00
README.txt Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00

Minetest 0.4 mod: default
==========================

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

Originating from work by kddekadenz/Dogers:
  default_grass_footstep.{1,2,3}.ogg
  default_dig_crumbly.{1,2}.ogg

Cisoun's WTFPL texture pack:
  default_chest_front.png
  default_chest_lock.png
  default_chest_side.png
  default_chest_top.png
  default_cobble.png
  default_dirt.png
  default_grass.png
  default_grass_side.png
  default_jungletree.png
  default_jungletree_top.png
  default_lava.png
  default_leaves.png
  default_mossycobble.png
  default_sand.png
  default_sapling.png
  default_sign_wall.png
  default_stone.png
  default_tool_mesepick.png
  default_tool_steelpick.png
  default_tool_steelshovel.png
  default_tool_stonepick.png
  default_tool_stoneshovel.png
  default_tool_woodpick.png
  default_tool_woodshovel.png
  default_tree.png
  default_tree_top.png
  default_water.png

Originating from G4JC's Almost MC Texture Pack:
  default_wood.png
  default_torch.png
  default_torch_on_ceiling.png
  default_torch_on_floor.png

VanessaE's animated torches (WTFPL):
  default_torch_animated.png
  default_torch_on_ceiling_animated.png
  default_torch_on_floor_animated.png
  default_torch_on_floor.png

RealBadAngel's animated water (WTFPL):
  default_water_source_animated.png
  default_water_flowing_animated.png

VanessaE:
  default_nc_back.png
  default_nc_front.png
  default_nc_rb.png
  default_nc_side.png

Calinou's improved default textures (CC BY-SA):
  default_brick.png
  default_clay_brick.png
  default_papyrus.png
  default_tool_steelsword.png