Use the HUD alignment field instead of manually calculating offset

This commit is contained in:
ShadowNinja 2015-01-07 18:31:59 -05:00
parent 3f777900d4
commit 0cda67f5c1

22
hud.lua
View File

@ -1,10 +1,6 @@
-- This is inspired by the landrush mod by Bremaweb -- This is inspired by the landrush mod by Bremaweb
areas.hud = {} areas.hud = {}
local xOffset = 8
local yOffset = -16
-- Approximate the text height
local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
@ -16,7 +12,11 @@ minetest.register_globalstep(function(dtime)
:format(area.name, id, area.owner, :format(area.name, id, area.owner,
area.open and ":open" or "")) area.open and ":open" or ""))
end end
local areaString = table.concat(areaStrings, "\n") local areaString = "Areas:"
if #areaStrings > 0 then
areaString = areaString.."\n"..
table.concat(areaStrings, "\n")
end
local hud = areas.hud[name] local hud = areas.hud[name]
if not hud then if not hud then
hud = {} hud = {}
@ -26,19 +26,15 @@ minetest.register_globalstep(function(dtime)
name = "Areas", name = "Areas",
number = 0xFFFFFF, number = 0xFFFFFF,
position = {x=0, y=1}, position = {x=0, y=1},
offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)}, offset = {x=8, y=-8},
direction = 0, text = areaString,
text = "Areas:\n"..areaString,
scale = {x=200, y=60}, scale = {x=200, y=60},
alignment = {x=1, y=1}, alignment = {x=1, y=-1},
}) })
hud.oldAreas = areaString hud.oldAreas = areaString
return return
elseif hud.oldAreas ~= areaString then elseif hud.oldAreas ~= areaString then
player:hud_change(hud.areasId, "offset", player:hud_change(hud.areasId, "text", areaString)
{x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)})
player:hud_change(hud.areasId, "text",
"Areas:\n"..areaString)
hud.oldAreas = areaString hud.oldAreas = areaString
end end
end end