forked from nalc/areas
Use the HUD alignment field instead of manually calculating offset
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parent
3f777900d4
commit
0cda67f5c1
22
hud.lua
22
hud.lua
@ -1,10 +1,6 @@
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-- This is inspired by the landrush mod by Bremaweb
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-- This is inspired by the landrush mod by Bremaweb
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areas.hud = {}
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areas.hud = {}
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local xOffset = 8
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local yOffset = -16
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-- Approximate the text height
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local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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@ -16,7 +12,11 @@ minetest.register_globalstep(function(dtime)
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:format(area.name, id, area.owner,
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:format(area.name, id, area.owner,
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area.open and ":open" or ""))
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area.open and ":open" or ""))
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end
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end
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local areaString = table.concat(areaStrings, "\n")
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local areaString = "Areas:"
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if #areaStrings > 0 then
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areaString = areaString.."\n"..
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table.concat(areaStrings, "\n")
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end
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local hud = areas.hud[name]
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local hud = areas.hud[name]
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if not hud then
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if not hud then
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hud = {}
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hud = {}
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@ -26,19 +26,15 @@ minetest.register_globalstep(function(dtime)
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name = "Areas",
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name = "Areas",
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number = 0xFFFFFF,
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number = 0xFFFFFF,
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position = {x=0, y=1},
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position = {x=0, y=1},
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offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)},
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offset = {x=8, y=-8},
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direction = 0,
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text = areaString,
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text = "Areas:\n"..areaString,
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scale = {x=200, y=60},
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scale = {x=200, y=60},
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alignment = {x=1, y=1},
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alignment = {x=1, y=-1},
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})
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})
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hud.oldAreas = areaString
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hud.oldAreas = areaString
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return
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return
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elseif hud.oldAreas ~= areaString then
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elseif hud.oldAreas ~= areaString then
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player:hud_change(hud.areasId, "offset",
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player:hud_change(hud.areasId, "text", areaString)
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{x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)})
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player:hud_change(hud.areasId, "text",
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"Areas:\n"..areaString)
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hud.oldAreas = areaString
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hud.oldAreas = areaString
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end
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end
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end
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end
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