forked from nalc/areas
Remove redundant if
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@ -124,7 +124,6 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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end
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end
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-- Check number of areas the user has and make sure it not above the max
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-- Check number of areas the user has and make sure it not above the max
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if self.self_protection then
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local count = 0
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local count = 0
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for _, area in pairs(self.areas) do
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for _, area in pairs(self.areas) do
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if area.owner == name then
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if area.owner == name then
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@ -136,7 +135,6 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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.." of areas that you are allowed to"
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.." of areas that you are allowed to"
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.." protect."
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.." protect."
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end
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end
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end
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-- Check intersecting areas
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-- Check intersecting areas
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for _, area in pairs(self.areas) do
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for _, area in pairs(self.areas) do
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