forked from nalc/areas
Remove redundant if
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20
internal.lua
20
internal.lua
@ -124,19 +124,17 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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end
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end
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-- Check number of areas the user has and make sure it not above the max
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-- Check number of areas the user has and make sure it not above the max
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if self.self_protection then
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local count = 0
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local count = 0
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for _, area in pairs(self.areas) do
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for _, area in pairs(self.areas) do
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if area.owner == name then
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if area.owner == name then
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count = count + 1
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count = count + 1
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end
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end
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if count > self.self_protection_max_areas then
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return false, "You have reached the maximum amount"
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.." of areas that you are allowed to"
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.." protect."
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end
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end
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end
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end
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if count > self.self_protection_max_areas then
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return false, "You have reached the maximum amount"
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.." of areas that you are allowed to"
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.." protect."
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end
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-- Check intersecting areas
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-- Check intersecting areas
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for _, area in pairs(self.areas) do
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for _, area in pairs(self.areas) do
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