Allow protection of intersecting sub-areas and make error message more informative

This commit is contained in:
ShadowNinja 2014-03-22 23:24:29 -04:00
parent 1a5efd07f1
commit 78ca95d5b4

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@ -136,25 +136,25 @@ function areas:canPlayerAddArea(pos1, pos2, name)
end end
end end
if count >= self.self_protection_max_areas then if count >= self.self_protection_max_areas then
return false, "You have reached the maximum amount" return false, "You have reached the maximum amount of"
.." of areas that you are allowed to" .." areas that you are allowed to protect."
.." protect."
end end
-- Check intersecting areas -- Check intersecting areas
for _, area in pairs(self.areas) do for id, area in pairs(self.areas) do
if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and (area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then (area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
--Found an area intersecting with the suplied area -- Found an area intersecting with the suplied area
if area.owner ~= name then if not areas:isAreaOwner(id, name) then
return false, "The area intersects with an" return false, ("The area intersects with"
.." area that you do not own." .." %s [%u] owned by %s.")
:format(area.name, id, area.owner)
end end
end end
end end
return true, "" return true
end end
-- Given a id returns a string in the format: -- Given a id returns a string in the format: