forked from nalc/areas
Fixed a minor bug introduced when I created openfarming, which skips the faction test if an area is openfarming.
And not return false if not a player(ie:mobs api) or unknown node, continue iterate on others areas(minor bug, generaly if 1 area it's protected).
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parent
76f8ccf8ab
commit
a8cacee8cc
12
api.lua
12
api.lua
@ -110,12 +110,12 @@ function areas:canInteract(pos, name)
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for _, area in pairs(self:getAreasAtPos(pos)) do
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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if area.owner == name or area.open then
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return true
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return true
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elseif area.openfarming then
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end
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if area.openfarming then
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-- if area is openfarming
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-- if area is openfarming
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local node = minetest.get_node(pos).name
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if not minetest.registered_nodes[node] then return false end
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if not player then return false end
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local node = minetest.get_node(pos).name
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if player and minetest.registered_nodes[node] then
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local wstack = player:get_wielded_item():get_name()
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local wstack = player:get_wielded_item():get_name()
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if wstack == "" then wstack = "hand" end
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if wstack == "" then wstack = "hand" end
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@ -128,7 +128,9 @@ function areas:canInteract(pos, name)
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if plants[wstack] ~= nil and plants[wstack] == node then
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if plants[wstack] ~= nil and plants[wstack] == node then
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return true
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return true
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end
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end
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elseif areas.factions_available and area.faction_open then
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end
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end
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if areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(name)
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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if faction_name then
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