forked from nalc/areas
Add canInteractInArea
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ee212466bf
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e17cda925b
31
api.lua
31
api.lua
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@ -39,3 +39,34 @@ function areas:getNodeOwners(pos)
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return owners
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return owners
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end
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end
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--- Checks if the area intersects with an area that the player can't interact in.
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-- Note that this fails and returns false when the specified area is fully
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-- owned by the player, but with miltiple protection zones, none of which
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-- cover the entire checked area.
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-- @return Boolean indicating whether the player can interact in that area.
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-- @return Un-owned intersecting area id, if found.
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function areas:canInteractInArea(pos1, pos2, name)
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areas:sortPos(pos1, pos2)
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-- First check for a fully enclosing owned area
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for id, area in pairs(self.areas) do
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-- A little optimization: isAreaOwner isn't necessary here
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-- since we're iterating through all areas.
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if area.owner == name and self:isSubarea(pos1, pos2, id) then
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return true
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end
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end
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-- Then check for intersecting non-owned areas
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for id, area in pairs(self.areas) do
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local p1, p2 = area.pos1, area.pos2
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if (p1.x <= pos2.x and p2.x >= pos1.x) and
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(p1.y <= pos2.y and p2.y >= pos1.y) and
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(p1.z <= pos2.z and p2.z >= pos1.z) then
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-- Found an intersecting area
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if not areas:isAreaOwner(id, name) then
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return false, id
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end
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end
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end
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return true
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end
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18
internal.lua
18
internal.lua
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@ -81,7 +81,7 @@ function areas:isSubarea(pos1, pos2, id)
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if not area then
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if not area then
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return false
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return false
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end
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end
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p1, p2 = area.pos1, area.pos2
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local p1, p2 = area.pos1, area.pos2
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if (pos1.x >= p1.x and pos1.x <= p2.x) and
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if (pos1.x >= p1.x and pos1.x <= p2.x) and
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(pos2.x >= p1.x and pos2.x <= p2.x) and
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(pos2.x >= p1.x and pos2.x <= p2.x) and
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(pos1.y >= p1.y and pos1.y <= p2.y) and
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(pos1.y >= p1.y and pos1.y <= p2.y) and
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@ -141,17 +141,11 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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end
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end
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-- Check intersecting areas
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-- Check intersecting areas
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for id, area in pairs(self.areas) do
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
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if not can then
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(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
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local area = self.areas[id]
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(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
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return false, ("The area intersects with %s [%u] owned by %s.")
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-- Found an area intersecting with the suplied area
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:format(area.name, id, area.owner)
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if not areas:isAreaOwner(id, name) then
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return false, ("The area intersects with"
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.." %s [%u] owned by %s.")
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:format(area.name, id, area.owner)
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end
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end
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end
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end
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return true
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return true
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@ -31,7 +31,7 @@ minetest.register_chatcommand("legacy_load_areas", {
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nil, nil, nil, nil, nil, nil
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nil, nil, nil, nil, nil, nil
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-- Area positions sorting
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-- Area positions sorting
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area.pos1, area.pos2 = areas:sortPos(area.pos1, area.pos2)
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areas:sortPos(area.pos1, area.pos2)
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-- Add name
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-- Add name
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area.name = "unnamed"
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area.name = "unnamed"
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@ -43,7 +43,8 @@ minetest.register_chatcommand("legacy_load_areas", {
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areas:save()
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areas:save()
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minetest.chat_send_player(name, "Converted areas saved. Done.")
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minetest.chat_send_player(name, "Converted areas saved. Done.")
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end})
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end
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})
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function areas:node_ownership_load()
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function areas:node_ownership_load()
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local filename = minetest.get_worldpath().."/owners.tbl"
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local filename = minetest.get_worldpath().."/owners.tbl"
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2
pos.lua
2
pos.lua
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@ -168,7 +168,7 @@ end)
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-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
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-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
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-- is less than or equal to its corresponding component of `pos2`,
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-- is less than or equal to its corresponding component of `pos2`,
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-- returning two new positions
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-- returning the two positions.
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function areas:sortPos(pos1, pos2)
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function areas:sortPos(pos1, pos2)
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if pos1.x > pos2.x then
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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pos2.x, pos1.x = pos1.x, pos2.x
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