forked from nalc/areas
Add IDs to HUD and areas:getAreasAtPos(pos)
This commit is contained in:
parent
f7f4c2ddb5
commit
ed7f57bf2f
28
api.lua
28
api.lua
@ -1,35 +1,41 @@
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-- Returns a list of areas that include the provided position
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function areas:getAreasAtPos(pos)
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local a = {}
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local px, py, pz = pos.x, pos.y, pos.z
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for id, area in pairs(self.areas) do
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local ap1, ap2 = area.pos1, area.pos2
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if px >= ap1.x and px <= ap2.x and
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py >= ap1.y and py <= ap2.y and
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pz >= ap1.z and pz <= ap2.z then
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a[id] = area
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end
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end
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return a
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end
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-- Checks if the area is unprotected or owned by you
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, {areas=true}) then
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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return true
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end
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end
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local owned = false
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local owned = false
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for _, area in pairs(self.areas) do
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for _, area in pairs(self:getAreasAtPos(pos)) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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if area.owner == name then
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if area.owner == name then
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return true
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return true
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else
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else
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owned = true
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owned = true
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end
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end
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end
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end
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end
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return not owned
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return not owned
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end
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end
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-- Returns a table (list) of all players that own an area
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-- Returns a table (list) of all players that own an area
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function areas:getNodeOwners(pos)
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function areas:getNodeOwners(pos)
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local owners = {}
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local owners = {}
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for _, area in pairs(self.areas) do
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if pos.x >= area.pos1.x and pos.x <= area.pos2.x and
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pos.y >= area.pos1.y and pos.y <= area.pos2.y and
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pos.z >= area.pos1.z and pos.z <= area.pos2.z then
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table.insert(owners, area.owner)
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table.insert(owners, area.owner)
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end
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end
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end
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return owners
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return owners
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end
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end
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30
hud.lua
30
hud.lua
@ -6,28 +6,36 @@ minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local pos = vector.round(player:getpos())
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local owners = areas:getNodeOwners(pos)
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local a = areas:getAreasAtPos(pos)
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local ownerString = table.concat(owners, ", ")
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local areaString = ""
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local first = true
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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if not first then
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areaString = areaString..", "
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else
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first = false
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end
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areaString = areaString..id.." ("..area.owner..")"
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end
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if not areas.hud[name] then
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name] = {}
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areas.hud[name].ownersId = player:hud_add({
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areas.hud[name].areasId = player:hud_add({
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hud_elem_type = "text",
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hud_elem_type = "text",
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name = "AreaOwners",
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name = "Areas",
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number = 0xFFFFFF,
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number = 0xFFFFFF,
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position = {x=0, y=1},
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position = {x=0, y=1},
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offset = {x=5, y=-60},
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offset = {x=5, y=-60},
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direction = 0,
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direction = 0,
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text = "Area owners: "..ownerString,
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text = "Areas: "..areaString,
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scale = {x=200, y=60},
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scale = {x=200, y=60},
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alignment = {x=1, y=1},
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alignment = {x=1, y=1},
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})
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})
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areas.hud[name].oldOwners = ownerString
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areas.hud[name].oldAreas = areaString
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return
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return
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end
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elseif areas.hud[name].oldAreas ~= areaString then
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if areas.hud[name].oldOwners ~= ownerString then
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player:hud_change(areas.hud[name].areasId, "text",
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player:hud_change(areas.hud[name].ownersId, "text",
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"Areas: "..areaString)
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"Area owners: "..ownerString)
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areas.hud[name].oldAreas = areaString
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areas.hud[name].oldOwners = ownerString
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end
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end
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end
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end
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end)
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end)
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21
legacy.lua
21
legacy.lua
@ -77,14 +77,9 @@ end
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-- Returns the name of the first player that owns an area
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-- Returns the name of the first player that owns an area
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function areas.getNodeOwnerName(pos)
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function areas.getNodeOwnerName(pos)
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for _, area in pairs(areas.areas) do
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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return area.owner
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return area.owner
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end
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end
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end
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return false
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return false
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end
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end
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@ -93,29 +88,19 @@ function areas.isNodeOwner(pos, name)
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if minetest.check_player_privs(name, {areas=true}) then
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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return true
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end
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end
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for _, area in pairs(areas.areas) do
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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if name == area.owner then
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if name == area.owner then
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return true
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return true
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end
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end
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end
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end
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end
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return false
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return false
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end
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end
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-- Checks if an area has an owner
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-- Checks if an area has an owner
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function areas.hasOwner(pos)
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function areas.hasOwner(pos)
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for _, area in pairs(areas.areas) do
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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p1, p2 = area.pos1, area.pos2
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if pos.x >= p1.x and pos.x <= p2.x and
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pos.y >= p1.y and pos.y <= p2.y and
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pos.z >= p1.z and pos.z <= p2.z then
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return true
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return true
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end
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end
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end
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return false
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return false
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end
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end
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