forked from nalc/areas
Include the endpoint position in the area size check (#70)
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@ -229,9 +229,9 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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self.config.self_protection_max_size_high or
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self.config.self_protection_max_size
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if
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(pos2.x - pos1.x) > max_size.x or
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(pos2.y - pos1.y) > max_size.y or
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(pos2.z - pos1.z) > max_size.z then
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(pos2.x - pos1.x + 1) > max_size.x or
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(pos2.y - pos1.y + 1) > max_size.y or
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(pos2.z - pos1.z + 1) > max_size.z then
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return false, S("Area is too big.")
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end
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