a8cacee8cc
Fixed a minor bug introduced when I created openfarming, which skips the faction test if an area is openfarming.
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And not return false if not a player(ie:mobs api) or unknown node, continue iterate on others areas(minor bug, generaly if 1 area it's protected).
2022-07-09 02:49:12 +02:00
76f8ccf8ab
Add morefarming and improve farming support on openfarming areas
2020-10-14 22:33:09 +02:00
02b23b0371
Merge remote-tracking branch 'upstream/master'
2020-09-08 18:45:48 +02:00
Kalio_42
c167b30ebf
Adapt to the new version of playerfactions ( #48 )
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Enable to open an area to many factions
Update to adapt to the new version of playerfactions mod, with its new multi-faction mode
2020-09-05 18:49:17 +02:00
0b2baacb92
Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev
2020-06-14 23:38:20 +02:00
MoNTE48
800a93f5ee
Minor cleanup
2020-06-04 20:36:12 +02:00
feae9967dc
Ajoute certaines modifications venant de MFF + ajustement HUD
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* Aires openfarming
* Privilège megabuilder
* HUD légèrement modifié pour laisser de la place à celui de factions
2019-12-28 02:43:12 +01:00
Alden Peeters
aca830fd22
Add support for playerfactions mod ( #37 )
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Add faction indicator to HUD
2019-09-21 15:33:42 +02:00
sofar
1bbb997c7a
Add callbacks for area operations
2019-04-01 20:28:50 -07:00
Tai @ Flex
6080ff065e
Add API for adding areas to HUD
2016-12-19 16:36:37 +00:00
est31
8b0b8c1ad2
Add support for the AreaStore API
2015-10-29 16:49:35 -04:00
ShadowNinja
e4aef02cb9
Add areas_high_limit privilege for trusted players
2014-11-14 13:21:09 -05:00
ShadowNinja
65013863b2
Make canInteractInArea player optional and add an admin check
2014-07-12 19:06:05 -04:00
ShadowNinja
e17cda925b
Add canInteractInArea
2014-07-12 16:37:54 -04:00
ShadowNinja
ce8891a325
Allow open areas inside closed areas to be used openly
2014-03-23 12:25:44 -04:00
Ciaran Gultnieks
1a5efd07f1
Allow areas to be optionally open to all other users
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In other words, you can retain ownership of an area but disable and
re-enable the protection aspect at will, via the area_open chat command.
By default, nothing is any different following this commit - all
existing areas are protected, as are new ones. But you can do (for
example) "area_open 1" and if you're the owner of that area, it's
now possible for other users to interact there. "area_open 1" again to
toggle the protection back on.
Where there are sub-areas, the main owner and ALL sub-area owners at a
particulare location must have set the areas to open to disable
protection.
2014-02-07 18:07:56 -05:00
ShadowNinja
ed7f57bf2f
Add IDs to HUD and areas:getAreasAtPos(pos)
2014-01-15 20:10:24 -05:00
ShadowNinja
f096fb4dbb
Use table indices as IDs
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This significantly optimizes a lot of operations and removes redundancy.
2013-11-18 21:12:09 -05:00
ShadowNinja
b40b9d2c39
Move areas.hasOwner
2013-11-14 18:26:57 -05:00
ShadowNinja
4ae050a3ae
Initial commit
2013-09-02 19:16:14 -04:00